Comments (8)
@dapias woohoo, v1.5.0 is tagged!
from dynamicalbilliards.jl.
Sure. I will take care of it by updating the functions
from dynamicalbilliards.jl.
@Datseris please check and test this ba26f66
from dynamicalbilliards.jl.
Wait I am super confused now.
Where did this commit happen? I cannot see it anywhere besides clicking on this link. When I go to the master branch, the latest commit was from me 6 days ago...
Also, I think it is a good idea for both of us to try to work with branches exclusively for major changes, since now this is a collaborative project! (How cool is that! I would never have imagined it)
The branches have many advantages. First of all noone can mess with your respective branch, which you can also keep local, without pushing it to a remote. Also, it is much more convenient to start a new discussion on a Pull Request, than it is on an Issue. Finally, it will make conflictions easier to resolve!
I am also getting used to branches. I did the Parametric Types change with a branch, but then I messed up and did regular commits. But from now on branches all the way through!
from dynamicalbilliards.jl.
So, I created a new branch on the main repository with these changes. Do you want me to implement the Arrays as StaticArrays before trying a pull request?
from dynamicalbilliards.jl.
No, you don't have to stress about staticarrays. I think it may make the computations faster, but this is only for your benefits!
from dynamicalbilliards.jl.
I decided to use StaticArrays, I was lazy about that but you were right about the speed of the computations... Maybe version 1.5.0 is ready! Nice work about the numerical precision. The code looks better now and it is more simple to understand.
from dynamicalbilliards.jl.
Awesome!
I just want to try and see if I can fix some bugs today, otherwise I Will release 1.5.0 with the Lyapunovs!
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Related Issues (20)
- simple function that returns transmission and refraction of given refractive index HOT 2
- Implent collision with MagneticParticle and Ellipse
- Direct computation of evolution timeseries HOT 3
- Broken documentation link
- Glue HOT 4
- Add "order of 1" note
- A few missing shapes HOT 4
- Plotting with BigFloats HOT 5
- Adding absorption HOT 4
- Make the speed of the particle dependent on the refractive index of the medium HOT 3
- Include the reflection rule as a field of a new wall/disk object HOT 1
- Add automatic normal for Walls
- Error tagging new release
- Fresnel laws for curved surfaces HOT 4
- [FR] : polygon billiard from vertices HOT 1
- timeseries! is clearly wrong for default dt=Inf ! ! ! HOT 2
- Update to static arrays 0.12
- Simplification and unification of source code: evolve conditionally and collect data?
- TagBot trigger issue HOT 5
- bdplot not defined HOT 2
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from dynamicalbilliards.jl.