Comments (1)
I have added an component RelativeMousePositionComponent to do that.
from libgdx-test-rpg.
Related Issues (20)
- Reduce GC Pressure of ShadowComponent
- Component to control movement animations
- Support for lightmaps
- Map Collision
- Check GC Pressure
- TMX Map Collision
- Auto Remove Projectiles after an specific time
- Spawn projectiles
- Add support for particle effects
- Lightmap isnt centralized
- SkyBox doesnt zoom
- Artifacts caused by Lighting Framebuffer
- Add support to play video
- Lighting with static size
- Hover Effect doesnt work correctly if zoom is used
- ConcurrentModificationException if removing entity on update Method
- TMX Layer no_lighting
- Reset elapsed time on Animation, if new Animation state was set
- Add HBBar over Character
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from libgdx-test-rpg.