Comments (2)
Fix available on dev
branch.
Turned out I was doing three things totally wrong!
from scribble.
yo yo yo, thanks for your detailed bug report as always.
I did think about putting in an AUTOTYPE_PAUSE property to the text elements (though can I just say "INTERRUPT" sounds so much cooler) but I decided against it. My concern is, as usual, not wanting to overburden the library. I'll reflect on that decision.
In the meantime, I'll check the off-by-one-ness of the event positioning. This could be a bug elsewhere that's having a knock-on effect.
from scribble.
Related Issues (20)
- Is there a way to detect a specific character in a scribble text? HOT 1
- Scribble fails to use the default font when using a specific custom color and trying to render a specific string HOT 5
- Question / Feature Req: Arguments for effects tags HOT 1
- Text not displayed when alpha test is enabled HOT 2
- Is there a way to adjust the texts position relative to the draw origin for each alignment, per font? HOT 5
- Best way to set default line height for a font? HOT 1
- Scribble not drawing text in same location as Game Maker's native text drawing in 8.7.1 HOT 9
- Scribble_kerning_pair_set effecting the space after the kerning pair not the space between them in 8.7.1 HOT 4
- Chance Text Shaking & Letter Spacing HOT 1
- Small typo making scribble_font_set_valign_offset() use scribble_font_set_halign_offset's settings HOT 3
- Can't get scribble method to recognize spritefont HOT 1
- In-line pin commands crashing game? HOT 2
- Question about regenerator methods. HOT 2
- Text color tag unintentionally interpreted as BGR instead of RGB in OpenGL builds. HOT 5
- Illegal use of undefined crash on dev-9 branch HOT 2
- Compile Error - Malformed Delcaration of Static HOT 5
- Latest gamemaker version has murdered Scribble in its sleep (For HTML5) HOT 2
- Embedded sprites ignore scribble_font_set_valign_offset() and scribble_font_set_halign_offset() causing misalignment with text. HOT 2
- When using brackets with typist and .sound_per_char(), sounds are still made for text that isn't there and it takes a while to show. HOT 6
- "In-line sprites cannot have more than 64 frames" warning occurs at >= 64 frames rather than >64 frames. HOT 2
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from scribble.