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Comments (3)

MDRRC avatar MDRRC commented on September 14, 2024

"Fixed" it.

  • Added boolean transition and this is set to true in the transition functions

In run()

if (this->transition ==false)
 {
   this->executeOnce = (this->currentState == next)?false:true;
   this->currentState = next;
 }
 else
 {
   this->transition = false;
 }

The int next caused the problem, it was set to state x, when state transition was called it was still x ...

from statemachine.

HamzaHajeir avatar HamzaHajeir commented on September 14, 2024

Hi

I had the same issue, It's now solved. Thanks for this.

But here I got another issue :
Somewhere transitionTo makes the code stuck. I got no idea why.

from statemachine.

MDRRC avatar MDRRC commented on September 14, 2024

Hi

  • Forked the state machine
  • Updated the code
  • Updated the arduino_state_machine example.

Tested code on A Arduino Nano and runs.

from statemachine.

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