Comments (3)
"Fixed" it.
- Added boolean transition and this is set to true in the transition functions
In run()
if (this->transition ==false)
{
this->executeOnce = (this->currentState == next)?false:true;
this->currentState = next;
}
else
{
this->transition = false;
}
The int next
caused the problem, it was set to state x, when state transition was called it was still x ...
from statemachine.
Hi
I had the same issue, It's now solved. Thanks for this.
But here I got another issue :
Somewhere transitionTo makes the code stuck. I got no idea why.
from statemachine.
Hi
- Forked the state machine
- Updated the code
- Updated the arduino_state_machine example.
Tested code on A Arduino Nano and runs.
from statemachine.
Related Issues (15)
- arduino ide compiler error HOT 5
- warning: 'typedef' was ignored in this declaration typedef struct Transition{ [...]
- library not compiling for ESP8266 target
- Adding the ability to add this library to multi-file projects HOT 1
- Arduino Compiling Issue with LinkedList HOT 4
- Transition to any state HOT 2
- Compilations fails on Arduino Mega HOT 3
- Unclear documentation HOT 1
- Old version available on Platformio HOT 1
- Won't compile for Arduino Portenta HOT 1
- Serial Monitor not working
- Add an on-exit attribute or equivalent?
- Using states function inside class HOT 1
- Most efficient way to code multiple similar state machines in one project
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from statemachine.