Comments (1)
All hallway areas have UV maps, but some UV maps are still a bit odd (sideways, too small, too big) but it's hard to get perfect. Thinking of overwriting the hallway model since it was exported correctly to do so instead of putting everything back all over again.
from aimless-manor.
Related Issues (20)
- Create object shatters:
- Spiral staircase railings in hallway too tall
- Walking into opened/opening Kitchen doors/cupboards feels clunky HOT 1
- Some shatter explosions seem to shoot up way too high and not very wide
- Problems with build HOT 2
- Dropping in front of you means you can drop items through walls
- Using something doesn't get rid of it completely from the inventory HOT 1
- Some bathroom areas are missing materials (they are bright pink)
- Bathroom room model needs more material slots!!!!!!!!
- Winning the game
- Drawers open when you only want to shatter the object(s) on top of them
- Doors opening in tutorial room when the egg is placed on the pedestal
- Lock the player in when they're in a room and don't unlock until finished
- Unity build thingy needs to work for level up HOT 1
- Don't drop items underneath you, drop a little bit infront of you
- Make inventory 1 handed again
- Areas in hallway 2nd tutorial room you can walk through and fall
- Egg doesn't sit near the middle of the screen. It sits just above HOT 2
- Player falls through the world when standing behind the pedestal in the bathroom HOT 1
- Portals in bathroom needs box collider around it
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from aimless-manor.