Comments (7)
This is not a d9vk issue. You can clearly see that its failing at the opengl hook in the log.
What wine version are you using? This should be fixed in >=4.3.
But even with new wine versions d9vk wont work, if the opengl hook succeeds. It will crash in some wine code iirc. I will take a look at Reshade and nag Josh when the project is more major, but for now it does not make sense at all.
Also Reshade 4.2 and newer are more broken than 4.1 on wine.
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I tried with both wine 4.6 and 4.7 and tested both ReShade 4.1 and 4.2. But why is there an opengl hook failing with d9vk when it doesn't with dxvk?
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Does the same issue occur with WineD3D/G9? I'm guessing it does. If so, it's not my issue.
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@Riesi @Joshua-Ashton reshade work fine
22:05:29:513 [00009] | INFO | Initializing crosire's ReShade version '4.1.1.495' (32-bit) built on '2019-01-23 23:34:27' loaded from "C:\Program Files\EA GAMES\Need for Speed Most Wanted\d3d9.dll" to "C:\Program Files\EA GAMES\Need for Speed Most Wanted\speed.exe" ...
22:05:29:519 [00009] | INFO | Registering hooks for "user32.dll" ...
22:05:29:519 [00009] | INFO | > Libraries loaded.
22:05:29:519 [00009] | INFO | > Found 13 match(es). Installing ...
22:05:29:521 [00009] | INFO | Registering hooks for "ws2_32.dll" ...
22:05:29:521 [00009] | INFO | > Libraries loaded.
22:05:29:521 [00009] | INFO | > Found 8 match(es). Installing ...
22:05:29:522 [00009] | INFO | Registering hooks for "C:\windows\system32\d3d9.dll" ...
22:05:29:522 [00009] | INFO | > Delayed until first call to an exported function.
22:05:29:522 [00009] | INFO | Registering hooks for "C:\windows\system32\d3d10.dll" ...
22:05:29:523 [00009] | INFO | > Delayed.
22:05:29:523 [00009] | INFO | Registering hooks for "C:\windows\system32\d3d10_1.dll" ...
22:05:29:523 [00009] | INFO | > Delayed.
22:05:29:523 [00009] | INFO | Registering hooks for "C:\windows\system32\d3d11.dll" ...
22:05:29:525 [00009] | INFO | > Delayed.
22:05:29:525 [00009] | INFO | Registering hooks for "C:\windows\system32\dxgi.dll" ...
22:05:29:526 [00009] | INFO | > Delayed.
22:05:29:526 [00009] | INFO | Registering hooks for "C:\windows\system32\opengl32.dll" ...
22:05:29:526 [00009] | INFO | > Delayed.
22:05:29:526 [00009] | INFO | Initialized.
22:05:29:793 [00009] | INFO | Redirecting 'Direct3DCreate9(32)' ...
22:05:29:805 [00009] | INFO | Installing export hooks for "C:\windows\system32\d3d9.dll" ...
22:05:29:805 [00009] | INFO | > Found 9 match(es). Installing ...
22:05:29:934 [00009] | INFO | Redirecting 'RegisterClassExA(0033FD98)' ...
22:05:29:934 [00009] | INFO | > Adding 'CS_OWNDC' window class style flag to 'GameFrame'.
22:05:29:954 [00009] | INFO | Redirecting 'IDirect3D9::CreateDevice(00DE13F8, 0, 1, 00010054, 0x40, 0093E82C, 00982BDC)' ...
22:05:29:955 [00009] | INFO | > Dumping presentation parameters:
22:05:29:955 [00009] | INFO | +-----------------------------------------+-----------------------------------------+
22:05:29:955 [00009] | INFO | | Parameter | Value |
22:05:29:955 [00009] | INFO | +-----------------------------------------+-----------------------------------------+
22:05:29:955 [00009] | INFO | | BackBufferWidth | 1280 |
22:05:29:955 [00009] | INFO | | BackBufferHeight | 1024 |
22:05:29:955 [00009] | INFO | | BackBufferFormat | 21 |
22:05:29:955 [00009] | INFO | | BackBufferCount | 0 |
22:05:29:955 [00009] | INFO | | MultiSampleType | 1 |
22:05:29:955 [00009] | INFO | | MultiSampleQuality | 3 |
22:05:29:955 [00009] | INFO | | SwapEffect | 1 |
22:05:29:955 [00009] | INFO | | DeviceWindow | 00010054 |
22:05:29:955 [00009] | INFO | | Windowed | FALSE |
22:05:29:955 [00009] | INFO | | EnableAutoDepthStencil | TRUE |
22:05:29:955 [00009] | INFO | | AutoDepthStencilFormat | 75 |
22:05:29:955 [00009] | INFO | | Flags | 0 |
22:05:29:955 [00009] | INFO | | FullScreen_RefreshRateInHz | 0 |
22:05:29:955 [00009] | INFO | | PresentationInterval | 0x80000000 |
22:05:29:955 [00009] | INFO | +-----------------------------------------+-----------------------------------------+
22:05:29:955 [00009] | WARN | > Multisampling is enabled. This is not compatible with depth buffer access, which was therefore disabled.
22:05:30:875 [00009] | INFO | Recreated runtime environment on runtime 0019CDB8.
22:05:35:203 [00009] | INFO | Loading image files for textures ...
22:09:21:240 [00009] | INFO | Destroyed runtime environment on runtime 0019CDB8.
22:09:21:242 [00009] | WARN | Reference count for 'IDirect3DDevice9' object 001F0100 is inconsistent: 4294967295, but expected 0.
22:09:21:243 [00009] | INFO | Exiting ...
22:09:21:243 [00009] | INFO | Uninstalling 35 hook(s) ...
22:09:21:245 [00009] | INFO | Exited.
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Just tested Reshade 4.1.1 with Proton (D9VK 0.20) and wine-staging-4.15 with D9VK git, and it's working for me with Arkham Asylum, Grand Theft Auto IV, and Mirror's Edge.
Tested SMAA and adaptive sharpening, without any obvious issues.
GPU: 5700 XT
Driver: RADV git (LLVM 10)
from d9vk.
Just tested Reshade 4.1.1 with Proton (D9VK 0.20) and wine-staging-4.15 with D9VK git, and it's working for me with Arkham Asylum, Grand Theft Auto IV, and Mirror's Edge.
Tested SMAA and adaptive sharpening, without any obvious issues.
GPU: 5700 XT
Driver: RADV git (LLVM 10)
Good to know that it is working with D9VK, but when I tested it with DXVK, I didn't notice any difference with SMAA turned on or off. I tried to raise all settings to the maximum, and still didn't feel any difference at all.
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