Comments (13)
The same issue in Flatout 2.
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@ahmed-elsayed2017 to be fair I tend to run into trouble creating traces on linux. I have done them before, but they often fail. I'm definitely no expert, lol!
I have a separate windows 10 drive that I plug into a usb hdd dock when I need to test something out on windows. I use valves apitrace and just drop it into the games folder and then run the game.
I need to have another go at making traces on linux, maybe follow Joshua's guide? https://tracehub.froggi.es/
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@ahmed-elsayed2017 use native(windows, apitrace) instead of builtin(wine implementation).
For quick trace and don't change global wine config use something like this:
WINEDLLOVERRIDES="d3d9=n" wine /path_to/apitrace.exe trace -a d3d9 /path_to/game_dx9.exe
then I found game.trace
file in Desktop folder(inside wine).
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Just had a quick test with a recent build: a0bfc93
Seems fine now, no bugs that I saw from a quick run through.
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Have you guys tried a recent build? I was experiencing a similar bug in Borderlands and had created an apitrace, screenshots, etc. I decided to try a recent build of d9vk first and found it had already been fixed!
I was using 98a24c89
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The same issue in Flatout 2.
works fine here
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Regarding flatout 2, please use a REAL d3d9x and d3dcompiler (ie not a broken crappy Wine one)
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Have you guys tried a recent build? I was experiencing a similar bug in Borderlands and had created an apitrace, screenshots, etc. I decided to try a recent build of d9vk first and found it had already been fixed!
I was using98a24c89
That commit fixed the issue with the loading screen, and the main menu, but still there is no text in the main menu
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Yup, Flatout 2 works fine now.
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I just tested Trine 2 and I also noticed no text for the menus and some graphical corruption/flickering in the background. I've created a trace. I would suggest anyone posting bug reports always create a trace, especially if you want somebody to spend time fixing it, it's the least you can do =).
Strangely the game crashes for me on subsequent attempts to launch with an unhandled *exception (bah i can't spell haha).
System information
GPU: RX Vega 56
Driver: Mesa 19.1-git (git-07745f9494)
Wine version: Proton 4.2-3
D9VK version: 98a24c8
Log files
Apitrace
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@LeJimster I am sorry about that. I tried to do it before, but it always fails to record. Do you record apitrace with d3d9.dll native or builtin? Do you use Valve apitrace or something else?
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@LeJimster Yeah it runs without any problems so far with latest d9vk build.
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The issue with no text for the menu happens again with DXVK 1.5.5
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