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joogps avatar joogps commented on July 17, 2024

Hey there, @denandreychuk!

This issue is concerning, and seems to be a limitation with how Apple is interfacing SwiftUI with Metal. Apparently, it fails to convert a view into a texture to be used in Metal when either dimension go past 545 points. In the case above, 482 plus 64 points of padding equals 546 which causes a texture conversion error to trigger.

This limit seems to be weirdly low β€” on Mac, for example, I was able to run the code with no issues. I'll file a radar on it through Feedback Assistant and see how it goes.

from glur.

joogps avatar joogps commented on July 17, 2024

I've looked deeper into this and the issue apparently is exclusive to apps running on the iOS simulator. I submitted an issue on feedback assistant (FB13604685) with these specific details β€”Β let's see if it gets fixed!

As it's not an urgent issue that directly impacts the quality of the codebase, I'll close this for now and add a disclaimer in the README.

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denandreychuk avatar denandreychuk commented on July 17, 2024

Oh, I see! Thanks for looking into this, @joogps!

from glur.

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