Comments (3)
Hey there, @denandreychuk!
This issue is concerning, and seems to be a limitation with how Apple is interfacing SwiftUI with Metal. Apparently, it fails to convert a view into a texture to be used in Metal when either dimension go past 545 points. In the case above, 482 plus 64 points of padding equals 546 which causes a texture conversion error to trigger.
This limit seems to be weirdly low β on Mac, for example, I was able to run the code with no issues. I'll file a radar on it through Feedback Assistant and see how it goes.
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I've looked deeper into this and the issue apparently is exclusive to apps running on the iOS simulator. I submitted an issue on feedback assistant (FB13604685) with these specific details βΒ let's see if it gets fixed!
As it's not an urgent issue that directly impacts the quality of the codebase, I'll close this for now and add a disclaimer in the README.
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Oh, I see! Thanks for looking into this, @joogps!
from glur.
Related Issues (9)
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- Blur Easing HOT 1
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- Improve edge handling HOT 1
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