Related Issues (20)
- Negative scales coming from an ancestor are ignored by colliders HOT 3
- `RayCaster.ignore_self` doesn't ignore colliders in children HOT 1
- Unexpected behavior with `LockedAxes` and rotations after upgrading from `0.1.0` to `0.1.1` HOT 1
- Make physics entity creation more difficult to mess up HOT 1
- Document components and resources needed for rollback HOT 2
- Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
- Make collision reporting opt-in HOT 2
- No error if entity has transform but not global transform.
- 3D friction behaves unrealistically
- ~Question~ Can you construct custom collision shapes? HOT 1
- LockedAxes break ExternalTorque
- really bad debug-render performance
- Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
- Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
- Change default coefficient of restitution to `0.0`
- Panic with headless build HOT 1
- Specifying only `f32`/`f64` features without `parry-f32`/`parry-f64` features causes a panic without an obvious cause
- Keeping only physics plugins doesn't work after migration from XPBD
- [FeatureRequest] Add a way to add multiple `RayCaster` or `ShapeCater` on an entity.
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