Comments (6)
A basic/straightforward implementation is now on the shift-bindings
branch. There’s nothing much interesting about it, with one exception: I changed the default “toggle mirroring” key from Shift to Alt, for obvious reasons. This shouldn’t be too big of an issue, since you can rebind them all freely anyways.
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That sounds reasonable to me, I’ll try implementing that in a bit.
While there's no official Linux launcher for the game yet, I found it possible to run it on Linux under Wine […]
On a somewhat unrelated note, I’m interested in this… I’ve tried (admittedly, not very hard, as I am far from being a Wine expert!) running TT:CC through Wine to no avail, and I’d be interested in how you managed to do it.
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Hi there, I just wanted to offer assistance on getting toontown corperate clash working under Linux as it has became quite complicated with the new launcher. I tried to get toonmux working with it and unfortunately had no luck.
The new launcher has an issue with their version pylauncher and wine so you will need a custom build of Wine to get the new launcher to work otherwise use their less feature rich launcher. If you would like further help feel free to contact me
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Sorry for the late response
A basic/straightforward implementation is now on the
shift-bindings
branch. There’s nothing much interesting about it, with one exception: I changed the default “toggle mirroring” key from Shift to Alt, for obvious reasons. This shouldn’t be too big of an issue, since you can rebind them all freely anyways.
@JonathanHelianthicusDoe Thanks a ton for the help! I haven't got access to my Linux PC right now, but I'd try it out ASAP when I'm back. May be a for a while, though, unfortunately.
I tried to modify the code before to include sprint control, but cannot get it to work so can't submit a pull request. Probably the default key was what tripped me up... or the fact I have absolutely zero experience coding with Rust before that ;)
On a somewhat unrelated note, I’m interested in this… I’ve tried (admittedly, not very hard, as I am far from being a Wine expert!) running TT:CC through Wine to no avail, and I’d be interested in how you managed to do it.
I did it the simple, stupid, dangerous, quick and dirty way by running the launcher .exe file (after installation) with sudo i.e. sudo wine new_launcher.exe
. Emphasis on 'dangerous', see this https://wiki.winehq.org/FAQ#Should_I_run_Wine_as_root.3F
Try at your own risk (if you still want to after reading that article, that is.) May be safer to do that on a Linux VM.. or @Youngsie1997 's way
The new launcher has an issue with their version pylauncher and wine so you will need a custom build of Wine to get the new launcher to work otherwise use their less feature rich launcher. If you would like further help feel free to contact me
That sounds like a way safer option. I'd contact you as soon as I get that PC reassembled...
I tried to get toonmux working with it and unfortunately had no luck.
Me neither, I'm afraid. The controller seem to successfully set the window but the window does not respond appear to respond to keystrokes.
I tried the older controller I had, but it has the same issue. As a note, I have also noticed that Wine apps often have problems interacting with Linux apps regarding input (e.g. clipboard not syncing) So I'm guessing it isn't a toonmux-specific issue, but rather perhaps the way Wine interacts with native Linux applications. It's compatibility software and not a native Windows installation, after all.
I have tried installing Dan Fresneda's Windows multicontroller on Wine and using that on clash, but it input lags way too badly to be usable :/.
from toonmux.
Oh yeah, I may not be able to access my PC for quite a while due to complicated IRL reasons, so feel free to close the issue if I took too long. I promise to still confirm back after I get back on the PC again.
Edit: Fixed typo
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Hey. I'm very sorry for the late reply!
I've built toonmux from the shift-bindings
branch and tried it out yesterday. I can now confirm everything works as expected in TTR.
I've also done some browsing and apparently, so far it's quite impossible for a Linux native app to send key-events to another application running on Wine, and this applies to all Linux native apps and not only toonmux - thus the problem isn't something that needs to be fixed in this end. Reff: https://askubuntu.com/questions/1060169/does-xdotool-not-work-with-any-windows-program, and https://forum.winehq.org/viewtopic.php?t=31026. Thanks to this, supporting Clash running under Wine is impossible - and this will stay the case until they make a native Linux version or someone comes up with a workaround.
I think the issue is pretty much resolved now, and I'll close it now. Again, a BIG HUGE sorry for the late reply, and thanks for all your help!
from toonmux.
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