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Hello, I'm Joe.

Here are the most recent commits from my public repositories:

🚀 I've automated this content using Python and GitHub Actions.


Interested in anything you see? Reach out!
Recruiting? Visit my website to view my portfolio, curriculum vitae and more.

Joe Binns's Projects

asteroids-scriptable-objects icon asteroids-scriptable-objects

A tool for modifying game settings, made for Futuregames' course "Development Tools in Game Projects". The tool utilises a custom editor window and scriptable objects, and is applied to an Asteroids remake.

clay icon clay

A clay shader made in Unity 3D's ShaderGraph.

discord-killswitch-bot icon discord-killswitch-bot

A discord bot that deletes all of a servers text and voice channels when commanded by persons of authorised roles. Additional functionality include allowing players of a 'lower-ranked' role to vote towards a server wipe.

gp-with-cs-advanced icon gp-with-cs-advanced

A repository for documenting and sharing my progress on Futuregames' advanced class for the course "Game programming with C#".

infinite-runner icon infinite-runner

An assignment to make an infinite runner, made for Futuregames course "Game Programming with C++".

joebinns icon joebinns

A short but sweet README.md for my GitHub profile.

joebinns.github.io icon joebinns.github.io

My personal website, where I host my portfolio, curriculum vitae and link to the platforms I'm using professionally!

math-for-game-devs icon math-for-game-devs

A repository for documenting and sharing my progress on Futuregames' course "Math for Game Devs".

oscillators icon oscillators

The Oscillators package provides C# scripts for making rigidbodies in Unity behave as linear or torsional oscillators.

wordle icon wordle

An assignment based on Wordle, made for Futuregames course "Data Structures and Algorithms".

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