Comments (3)
I disagree. Declaring your named type like this seems like a valid strategy to me:
using namespace fluent;
struct MyType : public NamedType<int, Addable, Comparable> {
using NamedType<int, Addable, Comparable>::NamedType;
// Potentially add other, special capabilities
};
It also has the bonus of shortening your compiler's error messages if you used a lot of "skills".
from namedtype.
Huh? What is the connection with having or not having final
?
from namedtype.
I'm not quite sure what you're asking, but marking the NamedType class as final would mean that the above example code fails to compile.
from namedtype.
Related Issues (20)
- Support default values for named arguments HOT 2
- Undesirable inclusion of `<iostream>` for freestanding compilers HOT 1
- Error "expression did not evaluate to a constant" with latest MSVC 19.8.5
- gcc 9.3 claims operator++ is ambiguous HOT 1
- tuple of NamedTypes HOT 1
- Missing skills mixin for equality only HOT 2
- The skills for ++ / -- don't compile HOT 1
- Overhead? HOT 1
- Add Ability to Disable Default-Constructor HOT 1
- Concepts for Skills should be Separated from the NamedType
- Adding skill to explicitly convert from ArduinoJson JsonVariantConst
- Dealing with non-copyable and non-movable types
- Failure to perform standard compile time checks
- Packaging note for Arch Linux HOT 1
- Default constructor value behavior change
- Concerning bitwise operations HOT 1
- How about a new release? HOT 3
- do the arguments require the correct order? HOT 1
- Trait `Formatable` for std::format in C++20
- <iostream> still included in embedded systems
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from namedtype.