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JNechaevsky avatar JNechaevsky commented on June 2, 2024

Uh-oh. I can't reproduce crash, but it seems that AUTOPAGE gets into PU_STATIC vs PU_CACHE problem, here and here. Could you please check if commit 6b3438e helps?

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kitchen-ace avatar kitchen-ace commented on June 2, 2024

Unfortunately with that commit, the save just crashes immediately on load.

However if you think that will prevent the problem in the future, it's fine, it's not important to me that that savegame gets preserved.

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JNechaevsky avatar JNechaevsky commented on June 2, 2024

Not sure if it is possible to do something about save. 😕 But does it's reproducible w/o using corrupted save on your side?

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kitchen-ace avatar kitchen-ace commented on June 2, 2024

I haven't been able to reproduce it otherwise; I had used the automap on that level previously, and have been through the previous 24 maps without issue, checking the map at least occasionally.

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JNechaevsky avatar JNechaevsky commented on June 2, 2024

Ah, I think it should be fine now. Problem of PU_STATIC vs PU_CACHE have appeared in Crispy Doom years ago with berserk pack on Crispy HUD, as pack graphics was loaded via PU_CACHE while level precaching.

Here, in Heretic's automap code marks are also using PU_STATIC and sharing gfx with status bar, but it must correct since in status bar code they are loaded via PU_STATIC as well.

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kitchen-ace avatar kitchen-ace commented on June 2, 2024

Closing this for now, will reopen if I encounter it again.

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JNechaevsky avatar JNechaevsky commented on June 2, 2024

Sure, thank you again. It should be fine, I'm sure as I made such oversights previously.

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