Comments (3)
Looks like like that wouldn't cause too much pain to remove extensions for those three targets. We could just do it and re-add in case anyone needs it in the future.
As for your idea of storing the extensions and extras separately: If we added some functions to add/remove/read that data it wouldn't make the usage for the end user that much harder, would it?
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Not sure why I didn't add extensions to cgltf_pbr_metallic_roughness
(I planned to add to everything that has extra data, exclusing what is already and extension). However, since those three doesn't have any public extensions I don't see any problem removing extensions from those.
And I think storing extensions (&extras) separately might not be good idea, as everything else is accessed similarly as one would access it from glTF json (indices are just replaced with pointers).
from cgltf.
I've put together my current thoughts on extensions in #125. Feedback would be appreciated.
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Related Issues (20)
- Suggestion: store indices instead of pointers in the data structures HOT 4
- Add support for MSFT_texture_dds extension HOT 1
- Potential Undefined Behaviour in "cgltf_component_read_index"
- How to enable draco support? HOT 3
- fopen or strcpy this function or variable is unsafe. HOT 1
- Library will not compile if using GCC in Windows.
- Node parent sanity check prevents loading files created with UniGLTF-1.27 HOT 5
- different joints for same primitive
- Stack allocate cgltf_data structure? HOT 1
- Possible to have individual flags for metallic and roughness? HOT 4
- Invalid gltf file with EXT_mesh_gpu_instancing HOT 2
- Double-precision transform hierarchy
- native app EXT_meshopt_compression support HOT 2
- GLTF primitive type not written correctly? HOT 1
- Support for KHR_animation_pointer HOT 2
- load glb crash HOT 3
- Support for EXT_texture_webp HOT 1
- Reading glTF binary files in GLB format HOT 2
- Incorrect parsing of numeric values from glb file HOT 2
- Based on the current node, how to find out the bufferView number? HOT 1
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