Comments (7)
Added layered BSDF.
from sort.
Added fourier BXDF.
from sort.
There have been lots of improvements over the past few weeks.
- Real bsdf based material system exposed in blender
- Predefined materials, like Glass, Plastic, etc.
- Several bug fix in multiple BSDF
- Support Disney BRDF
- Glass rendering is very smooth now
Future plan for my material system
- Support normal map
- More materials, maybe I need to investigate some other renderers.
- Polish the material system code from higher level, maybe a better design
- Better texture support ( I'm gonna create new issue specifically for this. )
- Some complex scene to show different materials
from sort.
Progress:
- Normal map supported
- AshikhmanShirley BRDF supported
- Disney BRDF supported
- More elegant python code for material node system
Future plan for material system
- Check mitsuba material system
from sort.
Progress:
- Coating BRDF is supported now. It can coat any other material supported in SORT
- There will be error hint if it is set up wrong in the material editor
Future plan
- Check Mitsuba and Tungsten renderer.
- There will be stronger typing check between link in the future
- Re-degisn c++ material node implementation to support strong type check while still keeps the flexibility and performance.
from sort.
Progress:
- Better importance sampling for coat BRDF
- Strong type check between material nodes ( both in sort and blender )
Future plan:
- Add unit test for BRDF to ensure its correctness
- Better importance sampling for AshikhmanShirley model. Maybe take some ideas from coat BRDF.
from sort.
Material system has been greatly enhanced in the past few months.
I decided to move on to work on other things.
Closing this ticket for now.
from sort.
Related Issues (20)
- Is there have any latest build? HOT 1
- Implement fiber based Job system
- Implement fibers on all platforms HOT 1
- Digging into Marl to see how it implements the task system HOT 1
- Implementing thread with affinity setup
- Take a look at Intel TBB to see how it implements the task system HOT 1
- Implement Mipmap system
- Implement Texture Cache
- Vectorize the whole renderer
- Naming convention correction
- Support GPU rendering
- Isolate the scene representation
- Jobify the whole renderer
- Remove Marl from SORT
- Implement parrallel fast BVH construction
- Implement the job system
- As long as there is task running, it shouldn't quit the thread.
- Missing of TSL HOT 1
- Please support MSYS2 MINGW64
- Image Output
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from sort.