Comments (4)
Okay, it's done. Assuming I didn't miss anything. @Morwenn, @hoytech if there's anything I'm messing up in crediting you, please let me know.
By the way, I'm currently reserving the simple printing of the network ('print $nw;') to a grouped-style form. If that looks stupid (say, you think the formatted output should be the output and the grouped form should be via a method, let me know.
I have one item of my own -- any objection to shortening 'oddeventransposition' to something like 'oddeventrans' or 'oddeventrpos'?
from algorithm-networksort.
Don't worry everything looks fine :)
I fear I can't help you for the design questions though; I still know next to nothing about Perl. I tend to try to fully spell out the variable, class and function names I use too, so I'll let @hoytech and you decide on what you think is best for oddeventransposition
.
Anyway, it's good to see that the new release is ready.
from algorithm-networksort.
Docs look good, thanks!
I have no objections to renaming oddeventransposition, it is a bit of a mouthful.
from algorithm-networksort.
Okay, as of now, Algorithm::Networksort is up on CPAN!
Now to see what the testers think of it.
Thank you, everyone.
from algorithm-networksort.
Related Issues (20)
- Running t/best.t takes too long HOT 2
- Implement Shell sort HOT 3
- New Optimal Networks from Morwenn HOT 5
- Move EPS, SVG, and Text Graphing Code to Their Own Object HOT 1
- Update Documentation HOT 1
- Clean Up the Scripts in the eg/ Directory HOT 1
- Rename (and Add to) Default Exports HOT 3
- Zig-zag sort HOT 4
- Practical application of SNs HOT 3
- Better sorting networks HOT 2
- Treat endpoint circles of inputs and comparators separately HOT 2
- Add 16-input network by David Van Voorhis, ... HOT 1
- Postscript Output Not Parsing HOT 1
- Interesting paper: Engineering Faster Sorters for Small Sets of Items HOT 7
- Proof of optimality for network sizes 10 and 11 HOT 1
- Change To Object-Oriented Code HOT 5
- More size-optimal algorithms HOT 3
- Best size and best depth sorting networks HOT 19
- algorithms which not change order of equal elements ? HOT 12
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