Name: Jessy De Lannoit
Type: User
Company: Ray Browser Oy (@raybrowser)
Bio: Belgian working in the games industry in Finland. Graphics Engineer at @raybrowser . Previously worked on GPU command streaming at Hatch Entertainment.
Location: Helsinki, Finland
Blog: http://jessydl.github.io/
Jessy De Lannoit's Projects
editor toolchain for the paradigm engine project
a static functional approach to async computing in C++17
A microbenchmark support library
A library of C++ coroutine abstractions for the coroutines TS
A personal experimental C++ Syntax 2 -> Syntax 1 compiler
A modern formatting library
C++20 unit testing library with benchmarking capabilities
A no-nonsense, no-JavaScript CSS framework and Pelican theme for content-oriented websites
mango fun framework
C++20 Vulkan and GLes rendering engine
contains a basic example on how to set up a window on various platforms, and load an asset for rendering
shared example data for the example projects
Paradigm Standard Library, a library that extends the STL for specializations and usecases in graphics engines
C++20 support for stringifying enums and typenames at compile time (with constraints)
Quick and dirty hello triangle written in WebGPU using C++/WASM with Emscripten. Visit the github pages link to see the example output.