Comments (5)
I'm told that melonDS DS runs very well on iOS, even without the OpenGL renderer or the JIT. The OpenGL renderer isn't really faster than the software renderer, but it does allow upscaling 3D graphics; that appears to be the only feature that iOS users are missing out on.
Still, I'm keeping this issue open. Any fixes to OpenGL ES support should be contributed upstream.
from melonds-ds.
Hi Jesse ! I was about to open a bug report but... Maybe it explains why RetroArch pixel shaders do not seem to be applied when using libretro-melonds-ds on my Android device ?
Cheers ! And thanks for your work :)
from melonds-ds.
Hi Jesse ! I was about to open a bug report but... Maybe it explains why RetroArch pixel shaders do not seem to be applied when using libretro-melonds-ds on my Android device ?
No idea. Pixel shaders should still work for the software renderer, the core is totally oblivious to whatever post-processing the frontend does.
Cheers ! And thanks for your work :)
Glad you're having fun!
from melonds-ds.
Hmm, so maybe this is because the picture is upscaled by the core and thus the shaders, which were supposed to improve SD content, cannot do their job properly ?
(there is no option to set the internal resolution though, right ?)
from melonds-ds.
Hmm, so maybe this is because the picture is upscaled by the core and thus the shaders, which were supposed to improve SD content, cannot do their job properly ?
I guess so. When using shaders with upscaled graphics in melonDS DS, are the results broken or just ugly?
(there is no option to set the internal resolution though, right ?)
For melonDS DS there is, but only with the OpenGL renderer (which isn't available on all platforms).
from melonds-ds.
Related Issues (20)
- Retroachievements won't log if you connect a GBA cartridge to a DS game HOT 1
- Touch controls not working HOT 2
- Games crashing on startup, requires multiple boots to work. HOT 2
- MelonDS and MelonDS DS can't use same save files HOT 8
- Screen flickers when using the threaded software renderer and rewind is enabled HOT 1
- Using software renderer renders the game upside-down HOT 2
- Unable to connect to wifi HOT 3
- Add ability to direct-boot DSiWare HOT 3
- DSiWare crashes from ZIP, does not load RetroAchievements from content file HOT 4
- Pokemon Blaze Black boots to an error screen. HOT 1
- The use of `#ifdef`s for some core options complicates translation
- Crash on startup with guess_username and non ascii characters
- Rounding GFX glitch with dailog box in Pokémon HG/SS HOT 3
- Screen gap only working at specific values
- Couple issues with the error screen
- dsi mode "missing nand" error when booting homebrew + bonus retroarch crash HOT 3
- Pointer Locked to Screen Area option HOT 2
- Button to Swap Screen HOT 2
- Add option to keep screen Layout in same position when switching HOT 4
- Cannot compile for Raspberry pi ARM64 with OPENGL_PROFILE=OpenGLES2 HOT 1
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from melonds-ds.