Name: Jente Vandersanden
Type: User
Company: Max Planck Institute for Informatics
Bio: Computer Graphics PhD Student at MPI-INF. Fascinated by the way light interacts with the fundamental structures that form our world.
Twitter: jentobox
Location: Saarbrücken, Germany
Jente Vandersanden's Projects
An Android application made during a university project in Unity using Google's ARCore framework and Photon PUN 2.
An implementation of dense structured light reconstruction making use of sine wave patterns and gray codes. A plane sweeping solution for the same reconstruction problem is also provided.
A basic interpreter for the Go programming language written in C++.
A project for my Image Processing course. It involves image reconstruction from a sinogram by making use of the Fourier Slice Theorem or Filtered Backprojection.
Differentiable Heightfield Rendering in Mitsuba 3 (Internship at RGL)
Pbrt implementation of "Position-Normal Distributions for Efficient Rendering of Specular Microstructure" (Yan et al. 2016). Final course project for the course Photorealistic Image Synthesis at Hasselt University.
Real-time diffuse path tracing implementation in OptiX to compare performance with the algorithm developed for my Master's thesis.
Render engine implementation for my Master thesis subject: A Scalable and Coherent Approach to Monte Carlo Path Tracing.
A Vulkan application to play around with and visualize spherical harmonics.
An animation engine made in Vulkan for my 'Computer Animation and Simulation' course.
A simple starter template for Vulkan projects on a UNIX operating system.
A starter template for Vulkan projects using Visual Studio on the Windows operating system.