Johannes Diemke's Projects
AISA - TypeScript based Software Rendering
A Java based active rendering framework for real time software rendering.
An old Java OpenGL (JOGL) test bed from around 2007.
A simple and lean Java implementation of an incremental 2D Delaunay triangulation algorithm.
A node-based procedural texture generation library written in ECMAScript 6.
Conway's Game of Life using Webpack 5, Jest, TypeScript, RxJS and GitHub workflows.
A Game Boy Development Playground
A GBA Development Playground
A Java Web Application using the Gradle WAR Plugin
Contains the profile README.md
GitHub Pages Website
A Puzzle Boy clone written in HTML5 and TypesScript.
A platformer game engine using HTML5 and TypeScript.
A WebGL 2.0 Playground
A Tetris clone written in HTML5 and TypesScript.
A music tracker used for music production written from scratch in Java.
A software synthesizer written in typescript.
SOLID Principles in TypeScript
Signed distance field sphere tracing using WebGL and TypeScript.
XPTS is a tool for creating procedural textures using the operator stacking paradigm first introduced by the demogroup farbrausch.