Comments (1)
Right, so after trying to chase down this bug for a while, it seems that it goes away when I rename the this.active
to this.ANYTHINGELSE
(it was magically getting set to 0 after .play()
was called and before .go()
was executed).
Of course, I see now that this is the only change made to the source code that's available for download. So, yeah. Good times! :)
Nevertheless, it might be worthwhile updating the hosted source code, in case someone else should run into the same kinda trouble.
from jquery-timer.
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from jquery-timer.