Comments (5)
First issue is fixed in 1.1.1, this was actually just a bug with the pointer code where the cursor was being hidden by default.
Second issue is actually two issues, we can now support the right-click to teleport that we have in native, I'll I have an implementation that works as a room script, so I can convert this to be a default component in an upcoming patch release.
Player collisions with floor is a different problem, for this we need to add sphere-mesh and capsule-mesh collision handling to the physics engine.
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I actually have a partial implementation I started work in previously, I'll check in that code and you can see what we need to get from there to a working implementation.
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The changelog for what I have so far is here: jbaicoianu/cyclone-physics-js@74971c3
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UX has changed a lot since this was filed, the main remaining issue is the mesh colliders which is being tracked in #197
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Related Issues (20)
- Issue installing from source Windows HOT 6
- Updated UI
- New homepage
- Release announcement article
- iOS support HOT 2
- Revisit PWA support HOT 4
- Objects loaded before skybox don't set envMap HOT 1
- edit: unable to spawn primitives HOT 1
- Edit mode: debug view stays on
- Edit mode: inspector doesn't update new assets HOT 1
- Edit mode: Improved source editor HOT 3
- Virtual filesystem support
- Edit mode: transform controls doesn't work with pointerlock HOT 1
- npm install issues HOT 4
- Install issues from default docs HOT 2
- npm install --only=prod ERR! what's problem?Thanks HOT 3
- Failed at the [email protected] postinstall script?Thanks HOT 1
- @v1.5.42: physics failing after teleport via portal walkthrough
- v1.5.42(under chrome) ::: adding objects from visual editor while in edit mode is causing room to freeze, very often
- project uses uglify-es but it's abandoned and seems like uglify-js should be used to make it work again
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