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jbaicoianu avatar jbaicoianu commented on July 28, 2024

First issue is fixed in 1.1.1, this was actually just a bug with the pointer code where the cursor was being hidden by default.

Second issue is actually two issues, we can now support the right-click to teleport that we have in native, I'll I have an implementation that works as a room script, so I can convert this to be a default component in an upcoming patch release.

Player collisions with floor is a different problem, for this we need to add sphere-mesh and capsule-mesh collision handling to the physics engine.

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karansher avatar karansher commented on July 28, 2024

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jbaicoianu avatar jbaicoianu commented on July 28, 2024

I actually have a partial implementation I started work in previously, I'll check in that code and you can see what we need to get from there to a working implementation.

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jbaicoianu avatar jbaicoianu commented on July 28, 2024

The changelog for what I have so far is here: jbaicoianu/cyclone-physics-js@74971c3

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jbaicoianu avatar jbaicoianu commented on July 28, 2024

UX has changed a lot since this was filed, the main remaining issue is the mesh colliders which is being tracked in #197

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