Comments (2)
That mostly comes down to one question actually! 😄 JackPort
caches the underlying ByteBuffer
until the pointer changes. It also caches a FloatBuffer
which is equivalent to calling ByteBuffer::asFloatBuffer
. If you call JackPort.getBuffer().asFloatBuffer()
you'll get exactly the same result, except that you'll create a lot of short-lasting FloatBuffer
, and therefore unnecessary overhead / garbage.
The audio is normalised (-1 .. 1) 32-bit floating point data, which is the format that JACK uses.
The caching code is at - https://github.com/jaudiolibs/jnajack/blob/master/src/main/java/org/jaudiolibs/jnajack/JackClient.java#L777
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Thank you, that helps a lot. I think this information could be mentioned in the asFloatBuffer()
documentation.
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