Comments (5)
Screw blur. Screw the video code and the horse it rode in on! SDL is rewritten
to
use GX :D
Original comment by [email protected]
on 28 Apr 2009 at 9:48
- Changed state: Fixed
from sdl-wii.
I'm still seeing an issue even with the GX changes. The screen is just a
garbled
mess of colors, I can somewhat make out the shapes. I'm running SDL @
640x480, NTSC
480i and I've tried with 24/32bit BMP's and 32bit PNG's. I'll take a look to
see if
there's anything obvious in SDL_wiivideo.c
Original comment by [email protected]
on 29 Apr 2009 at 4:17
from sdl-wii.
That sounds like a different issue than the one simon was having, since he
managed
to get things working by commenting out blur()
Original comment by [email protected]
on 29 Apr 2009 at 5:17
from sdl-wii.
It's garbled for me as well. I get something of a "half resolution" screen with
the
wrong colors (see screen shot). Input has also become very very sluggish (to the
point of making menu selection impossible).
Anyway, very promising work! I'll look at my issues more tonight.
Original comment by [email protected]
on 29 Apr 2009 at 5:33
Attachments:
from sdl-wii.
Original comment by [email protected]
on 14 May 2009 at 5:19
- Changed state: Completed
from sdl-wii.
Related Issues (20)
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