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GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
Well, I'll tell you what's happening here. Typically you can tell an OS the 
audio 
rate you want - in this case it's 22khz, and the OS will support it. But the 
Wii's 
DSP chip can ONLY run at 32khz and 48khz. So, you ask for 22050 and you get a 
response of "no, I'll give you 32000". For typical porting you'd have to 
convert 
your audio to either 32khz or 48khz yourself - you have no choice. But I 
believe 
that the SDL mixer does this conversion for you on your behalf (how thoughtful 
:) )
Same goes for the other spec values, they are forced on the Wii - AUDIO_MSB 
(big 
endian samples), 2 (# channels) and 512 (# samples - which conveniently you're 
using).

Original comment by [email protected] on 9 Jun 2009 at 12:10

from sdl-wii.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024
That's most useful - thanks :)

I noticed that the sound effects were a bit clippy and assumed (making an ass 
out of
u and me both, yes!) it was because of this, but now that I bother to do it, the
.wavs in question are clippy in Winamp too.

Original comment by jonathan.buchanan on 9 Jun 2009 at 2:53

from sdl-wii.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 19, 2024

Original comment by [email protected] on 13 Jun 2009 at 5:53

  • Changed state: Invalid

from sdl-wii.

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