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Comments (3)

GoogleCodeExporter avatar GoogleCodeExporter commented on July 1, 2024
Yes, this is an issue. I would prefer a more elegant solution - use WPAD data 
to 
determine what to do. Use as a mouse when ir.valid and as a joystick when 
!ir.valid

Original comment by [email protected] on 26 May 2009 at 5:42

  • Changed state: Accepted

from sdl-wii.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 1, 2024
Ok. What I've done is disable mouse button presses when the wiimote is not 
pointed 
at the screen. But this will only be a partial solution for you. It doesn't 
take 
care of disabling the joystick when the wiimote is pointed at the screen - 
which I'm 
hesistant to do. What you should do for your case (if you haven't already) is 
disable either the mouse or joystick while in the menu, within the 
OpenTyrianWii 
code.

Original comment by [email protected] on 28 Jun 2009 at 6:27

  • Changed state: Fixed

from sdl-wii.

GoogleCodeExporter avatar GoogleCodeExporter commented on July 1, 2024

Original comment by [email protected] on 4 Aug 2009 at 8:52

  • Changed state: Completed

from sdl-wii.

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