Comments (3)
Yes, this is an issue. I would prefer a more elegant solution - use WPAD data
to
determine what to do. Use as a mouse when ir.valid and as a joystick when
!ir.valid
Original comment by [email protected]
on 26 May 2009 at 5:42
- Changed state: Accepted
from sdl-wii.
Ok. What I've done is disable mouse button presses when the wiimote is not
pointed
at the screen. But this will only be a partial solution for you. It doesn't
take
care of disabling the joystick when the wiimote is pointed at the screen -
which I'm
hesistant to do. What you should do for your case (if you haven't already) is
disable either the mouse or joystick while in the menu, within the
OpenTyrianWii
code.
Original comment by [email protected]
on 28 Jun 2009 at 6:27
- Changed state: Fixed
from sdl-wii.
Original comment by [email protected]
on 4 Aug 2009 at 8:52
- Changed state: Completed
from sdl-wii.
Related Issues (20)
- Undefined references to KEYBOARD functions HOT 1
- Keyboard has to be reconnected again to work :-( HOT 3
- Put SDL in portlibs directory? HOT 1
- Crash when unloading OGG music file HOT 2
- Wont compile HOT 2
- SMPEG Linking Errors When Using SDL_Mixer HOT 2
- Library does not work properly with libogc 1.8.7 HOT 1
- LIBPNG VERSION HOT 4
- SDL_Delay HOT 1
- SDL_image does not compile HOT 2
- Mouse emulation not working. HOT 3
- configure script fails due to devkitPPC unitptr_t conflict HOT 10
- Stereo for sound effects is reversed. HOT 1
- Mouse sensitivity HOT 2
- 640 X 512 screen resolution
- Font redering HOT 3
- Wireless USB Keyboard not working
- Gamecube controller support HOT 2
- SDL_CondWaitTimeout makes an incorrect timespec HOT 5
- SDL_KillThread is not working
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from sdl-wii.