Comments (54)
Im on it and testing fixes right now.
from docker-palworld-dedicated-server.
Also please if like my work, please consider to give me a Star on Docker Hub and here an Github please, that would mean so much to me
- https://hub.docker.com/r/jammsen/palworld-dedicated-server
- https://github.com/jammsen/docker-palworld-dedicated-server
from docker-palworld-dedicated-server.
Came here to say that the root complaint here still seems unfixed on a fresh install (I arrived here today, hi!)
So running chown -R 1000:1000 game/
is still needed to get it working on a vanilla install.
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anything
Im getting this S_API Fails too, seems to be normal i've tried the image for Unraid from an buddy called @ich777 and his does the same thing. The forum-post of him is helpful ( https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/365/#comment-1355891 ) - There it says you cant use password for direct-connect, if you want that you need to "wait" until the master-server lists you, sometimes this can take longer then 5 minutes, other people also says they had to click multiple times "next 200 results" to get an update.
So no-password and direct-connect (its a known bug) or wait longer to be in the Community-List and you can use a password then.
from docker-palworld-dedicated-server.
Applying a series of fixes, seems like the server might not like all the -args=123 params and does favor to set the config file.
udp fix is also included
from docker-palworld-dedicated-server.
Need some testing if someone has time
from docker-palworld-dedicated-server.
Attempting to run with docker compose fails to start with the below error code
Error response from daemon: failed to create shim task: OCI runtime create failed: runc create failed: unable to start container process: exec: "/servermanager.sh": permission denied: unknown
from docker-palworld-dedicated-server.
Yep so I'm not the only one. Trying to compare this project to other SteamCMD based dedicated servers to find the issue until the maintainer takes a look...
from docker-palworld-dedicated-server.
I'm having this problem too.docker: Error response from daemon: failed to create task for container: failed to create shim task: OCI runtime create failed: runc create failed: unable to start container process: exec: "/servermanager.sh": permission denied: unknown.
from docker-palworld-dedicated-server.
I have the same issue, I think the probleme can be solve by add RUN chmod +x servermanager.sh
after ADD servermanager.sh /servermanager.sh
in the Dockerfile
from docker-palworld-dedicated-server.
Im on it and testing fixes right now.
Thanks bro. I had 20 tabs open trying to figure it out myself. Hope it works!
from docker-palworld-dedicated-server.
Progress!
from docker-palworld-dedicated-server.
That bug is fixed, now it seems like Volumes wont be recognized
from docker-palworld-dedicated-server.
That bug is fixed, now it seems like Volumes wont be recognized
Awesome. The container deployed this time. Now I will test to see if it works properly. I appreciate your quick response to this issue!
from docker-palworld-dedicated-server.
AH got the error identified ... really weird though
Guys make sure you do chmod 777 game
on your host, otherwhise the user inside Docker cant sometimes not write to that directory and does it in a temporary directory.
from docker-palworld-dedicated-server.
AH got the error identified ... really weird though
Guys make sure you do
chmod 777 game
on your host, otherwhise the user inside Docker cant sometimes not write to that directory and does it in a temporary directory.
Can you be more detailed? I'm not that familiar with Linux systems,thks
from docker-palworld-dedicated-server.
On your Docker-Host you created the docker-compose.yml and the game
directory. That directory needs full permissions. You can do that with chmod 777 game
.
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anything
from docker-palworld-dedicated-server.
On your Docker-Host you created the docker-compose.yml and the
game
directory. That directory needs full permissions. You can do that withchmod 777 game
.
Can I see your compose file?
from docker-palworld-dedicated-server.
On your Docker-Host you created the docker-compose.yml and the
game
directory. That directory needs full permissions. You can do that withchmod 777 game
.Can I see your compose file?
For mine it's
volumes:
- /config/palworld:/palworld
Which means /config/palworld is my bind mount for the container's /palworld directory
So I have to run chmod 777 /config/palworld
in my case.
from docker-palworld-dedicated-server.
Unable to see server in community browser, also unable to connect via direct IP
(Port 8211 & 27015 are open and allowed)
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anything
I am also like this, unable to connect
from docker-palworld-dedicated-server.
I think we are all in the same boat right now. Also can't see in Community Browser or direct connect.
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anything
same for me, looks like sth. error
from docker-palworld-dedicated-server.
Unable to see server in community browser, also unable to connect via direct IP
I encountered a similar issue. In a Baidu Tieba post, a user mentioned that only users who have purchased the game are allowed to access and run the game community servers.
from docker-palworld-dedicated-server.
If that's true than steamcmd needs to be configured to authenticate via a steam account instead of anonymously. I hope this isn't the case.
from docker-palworld-dedicated-server.
for me the server is working since I entered the command chmod 777 game. But only the direct connect works, I dont find the server in the server browser. I also entered a server password in the yaml file but I am able to connect to the server without a password.
from docker-palworld-dedicated-server.
for me the server is working since I entered the command chmod 777 game. But only the direct connect works, I dont find the server in the server browser. I also entered a server password in the yaml file but I am able to connect to the server without a password.
Per their documentation, that's intended (https://tech.palworldgame.com/dedicated-server-guide#qa):
Q, I've set up a dedicated server, but when I set a ServerPassword, I don't get prompted for a password when logging in via direct IP entry, and I can't log in.
A, We're aware of this issue and plan to address it in the next update. In the meantime, if you need to secure the server with a password, you can configure it as a community server. This will make it accessible from the in-game community server list, prompting you to enter a password upon entry.
from docker-palworld-dedicated-server.
Random but I wasn't able to connect to my dedicated server because Docker was assigning 8211 TCP instead of UDP. Changing to UDP fixed it.... Finally I'm connected to something!
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anythingIm getting this S_API Fails too, seems to be normal i've tried the image for Unraid from an buddy called @ich777 and his does the same thing. The forum-post of him is helpful ( https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/365/#comment-1355891 ) - There it says you cant use password for direct-connect, if you want that you need to "wait" until the master-server lists you, sometimes this can take longer then 5 minutes, other people also says they had to click multiple times "next 200 results" to get an update.
So no-password and direct-connect (its a known bug) or wait longer to be in the Community-List and you can use a password then.
looks like my server is in the community list now, but still doesn't require a password when trying to connect even with the flag set to true
. At least I can connect now after @Fifthdread 's comment
from docker-palworld-dedicated-server.
AH got the error identified ... really weird though
Guys make sure you do
chmod 777 game
on your host, otherwhise the user inside Docker cant sometimes not write to that directory and does it in a temporary directory.
chmod 777
seems pretty radical.
chown -R 1000:1000 game/
should be enough since the user inside the container had a uid of 1000 and a gid of 1000
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
Also unable to connect still
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anythingIm getting this S_API Fails too, seems to be normal i've tried the image for Unraid from an buddy called @ich777 and his does the same thing. The forum-post of him is helpful ( https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/365/#comment-1355891 ) - There it says you cant use password for direct-connect, if you want that you need to "wait" until the master-server lists you, sometimes this can take longer then 5 minutes, other people also says they had to click multiple times "next 200 results" to get an update.
So no-password and direct-connect (its a known bug) or wait longer to be in the Community-List and you can use a password then.looks like my server is in the community list now, but still doesn't require a password when trying to connect even with the flag set to
true
. At least I can connect now after @Fifthdread 's comment
This is correct- the ENV variable for setting the PASSWORD is not working for me either.
After setting the server port to UDP I am able to see my Community Server in the list and connect without a password.
Looking through the files to find where a password is set.
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
Also unable to connect still
You can try modifying the network mode in docker-compose to "host" so that port exposure is no longer done through mapping
services:
palworld-dedicated-server:
build: .
container_name: palworld-dedicated-server
image: jammsen/palworld-dedicated-server:latest
restart: always
network_mode: host
environment:
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
Also unable to connect still
You can try modifying the network mode in docker-compose to "host" so that port exposure is no longer done through mapping
services: palworld-dedicated-server: build: . container_name: palworld-dedicated-server image: jammsen/palworld-dedicated-server:latest restart: always network_mode: host environment:
Thanks, this solved the issue in my case. The UDP port was open but it wasnt possible to connect so I had to change 'bridge' to 'host'
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
Also unable to connect still
You can try modifying the network mode in docker-compose to "host" so that port exposure is no longer done through mapping
services: palworld-dedicated-server: build: . container_name: palworld-dedicated-server image: jammsen/palworld-dedicated-server:latest restart: always network_mode: host environment:
This worked for me! Thank you!
from docker-palworld-dedicated-server.
My UPD 8211 port is already open, but the IP still cannot access it
Also unable to connect still
You can try modifying the network mode in docker-compose to "host" so that port exposure is no longer done through mapping
services: palworld-dedicated-server: build: . container_name: palworld-dedicated-server image: jammsen/palworld-dedicated-server:latest restart: always network_mode: host environment:This worked for me! Thank you!
If you want to continue using the bridge mode, you can achieve it by modifying the port mapping configuration.
version: '3.9'
services:
palworld-dedicated-server:
build: .
container_name: palworld-dedicated-server
image: jammsen/palworld-dedicated-server:latest
restart: always
network_mode: bridge
ports:
- "8211:8211/udp"
- "8211:8211/tcp"
from docker-palworld-dedicated-server.
Is this expected behavior or am I doing something wrong here? Can't seem to connect or anythingIm getting this S_API Fails too, seems to be normal i've tried the image for Unraid from an buddy called @ich777 and his does the same thing. The forum-post of him is helpful ( https://forums.unraid.net/topic/79530-support-ich777-gameserver-dockers/page/365/#comment-1355891 ) - There it says you cant use password for direct-connect, if you want that you need to "wait" until the master-server lists you, sometimes this can take longer then 5 minutes, other people also says they had to click multiple times "next 200 results" to get an update.
So no-password and direct-connect (its a known bug) or wait longer to be in the Community-List and you can use a password then.looks like my server is in the community list now, but still doesn't require a password when trying to connect even with the flag set to
true
. At least I can connect now after @Fifthdread 's commentThis is correct- the ENV variable for setting the PASSWORD is not working for me either.
After setting the server port to UDP I am able to see my Community Server in the list and connect without a password.
Looking through the files to find where a password is set.
You can set the password in game/Pal/Saved/Config/LinuxServer/PalWorldSettings.ini
. Restart compose and the password should be required when joining from the community server list. Worked for me at least.
from docker-palworld-dedicated-server.
Still getting /servermanager.sh: line 49: ./PalServer.sh: No such file or directory
, maybe related to #4
from docker-palworld-dedicated-server.
Its working for me guys, i just connected to my freshly installed server, no nohting before, just docker-compose.yml in the new version and an empty game
directory.
from docker-palworld-dedicated-server.
Pushing latest fixes now
from docker-palworld-dedicated-server.
Everything is pushed, please go ahead and test it and give me feedback.
I cannot say enough how important it is to start FRESH, pull image fresh, make a new docker-compose.yml from the template and delete game
and setup permissions via chmod or chown, whatever you like more.
from docker-palworld-dedicated-server.
Applying a series of fixes, seems like the server might not like all the -args=123 params and does favor to set the config file.
udp fix is also included
I ran the community server using a configuration file. When I initially connected to it using the "ip:port" format, no password prompt appeared. However, when I clicked on the server in the recently accessed server list, a password input box popped up.
After entering the password, I was able to successfully enter the game. I suspect this is a design issue with the game's interaction. Additionally, I added the parameter
./PalServer.sh EpicApp=PalServer port="$GAME_PORT" players="$MAX_PLAYERS" "$START_OPTIONS" -servername="$SERVER_NAME"
to the startup script to launch the server as a community server.
from docker-palworld-dedicated-server.
Applying a series of fixes, seems like the server might not like all the -args=123 params and does favor to set the config file.
udp fix is also includedI ran the community server using a configuration file. When I initially connected to it using the "ip:port" format, no password prompt appeared. However, when I clicked on the server in the recently accessed server list, a password input box popped up.
After entering the password, I was able to successfully enter the game. I suspect this is a design issue with the game's interaction. Additionally, I added the parameter
./PalServer.sh EpicApp=PalServer port="$GAME_PORT" players="$MAX_PLAYERS" "$START_OPTIONS" -servername="$SERVER_NAME"
to the startup script to launch the server as a community server.
Yes, as described in the FAQ its a known bug. Either option-1 direct-connect and no-password OR
option-2 password and set to Community-Server, wait it finally listing and then join via the server-password.
from docker-palworld-dedicated-server.
Works for me now as well, only thing that I noticed was sh: 1: xdg-user-dir: not found
before [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
, but that didn't stop the server from starting. Now on to password fix.
from docker-palworld-dedicated-server.
Works for me now as well, only thing that I noticed was
sh: 1: xdg-user-dir: not found
before[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
, but that didn't stop the server from starting. Now on to password fix.
steamclient-so and the S_API Warnings/Error seem to be normal, almost every other game based on that offically recommended SteamCMD-Base-Image seem to have the same problems.
from docker-palworld-dedicated-server.
AH got the error identified ... really weird though
Guys make sure you dochmod 777 game
on your host, otherwhise the user inside Docker cant sometimes not write to that directory and does it in a temporary directory.
chmod 777
seems pretty radical.chown -R 1000:1000 game/
should be enough since the user inside the container had a uid of 1000 and a gid of 1000
Added this, thanks for the feedback @Lexiv - See a783959
from docker-palworld-dedicated-server.
Huh wait?
Adding chmod or anything should not be needed, most likely you builded the image but forgot to apply default permissions on the servermanager.sh
Did you do chmod +x servermanager.sh before building the image?
from docker-palworld-dedicated-server.
Huh, what do you mean?
Im not talking about +x for Shell-Scripts.
Im talking about that game directory on the host system and depending on the OS and User this can have effects.
from docker-palworld-dedicated-server.
I renamed this isse to "Unable to start container process: exec: "/servermanager.sh": permission denied - Day 1 Release Bug-Fixes - Community-Thread " - Hope thats okay with okay @Fifthdread .
I will closed this, as so many bugs yesterday were found and solved. Feel free to create a new issue if you find something else you need help with.
Thanks a lot for your input, hardwork and dedication!
from docker-palworld-dedicated-server.
如果你在 chown 以后仍然 permission denied
可以尝试 清除一下docker-compose的缓存
类似:
docker-compose build --no-cache
然后再
docker-compose up
from docker-palworld-dedicated-server.
Hello
When I try to build with the dockerfile I have this error
Step 7/15 : ADD --chown=steam:steam --chmod=755 servermanager.sh /servermanager.sh the --chmod option requires BuildKit. Refer to https://docs.docker.com/go/buildkit/ to learn how to build images with BuildKit enabled ERROR: Service 'palworld-' failed to build : Build failed
When I change in the Dokerfile
ADD --chown=steam:steam --chmod=755 servermanager.sh /servermanager.sh
ADD --chown=steam:steam --chmod=755 backupmanager.sh /backupmanager.sh
To
COPY servermanager.sh /servermanager.sh
COPY backupmanager.sh /backupmanager.sh
RUN chmod +x /servermanager.sh
RUN chmod +x /backupmanager.sh
I have
Successfully built 4bc6541ad67f Successfully tagged jammsen/palworld-dedicated-server:latest Starting palworld- ... done Attaching to palworld- palworld- | >>> Checking for existence of default credentials palworld- | >>> Doing an update of the gameserver palworld- | time="2024-01-26T17:13:23+01:00" level=info msg="read crontab: cronlist" palworld- | tid(18) burning pthread_key_t == 0 so we never use it palworld- | Redirecting stderr to '/home/steam/Steam/logs/stderr.txt' palworld- | Logging directory: '/home/steam/Steam/logs' palworld- | [ 0%] Checking for available updates... palworld- | [----] Verifying installation... palworld- | Steam Console Client (c) Valve Corporation - version 1705108307 palworld- | -- type 'quit' to exit -- palworld- | Loading Steam API...OK palworld- | palworld- | Connecting anonymously to Steam Public...OK palworld- | Waiting for client config...OK palworld- | Waiting for user info...OK palworld- | Update state (0x5) verifying install, progress: 0.23 (5242880 / 2248053389) palworld- | Update state (0x5) verifying install, progress: 27.24 (612343497 / 2248053389) palworld- | Update state (0x5) verifying install, progress: 76.82 (1727036406 / 2248053389) palworld- | Success! App '2394010' fully installed. palworld- | >>> Starting the gameserver palworld- | >>> Setting up Engine.ini ... palworld- | Found [/Script/OnlineSubsystemUtils.IpNetDriver] section palworld- | Found NetServerMaxTickRate parameter, chaning it to 120 palworld- | >>> Finished setting up Engine.ini ... palworld- | >>> Setting up PalWorldSettings.ini ... palworld- | Checking if config exists palworld- | Setting max-players to 32 palworld- | Setting server name to palworld-###RANDOM###-project-###RANDOM### palworld- | Found standard template, using random numbers in server name palworld- | Server name is now jammsen-docker-generated-12005 palworld- | Setting server description to Palworld-###RANDOM###-Server palworld- | Setting server admin password to palworld- | Setting server password to palworld- | Setting public port to 8211 palworld- | Setting public ip to palworld- | Setting rcon-enabled to false palworld- | Setting RCONPort to 25575 palworld- | Setting Region to France palworld- | Setting bUseAuth to true palworld- | Setting BanListURL to https://api.palworldgame.com/api/banlist.txt palworld- | >>> Finished setting up PalWorldSettings.ini ... palworld- | Shutdown handler: initalize. palworld- | - Existing per-process limit (soft=, hard=) is enough for us (need only ) palworld- | Increasing per-process limit of core file size to infinity. palworld- | - Existing per-process limit (soft=, hard=) is enough for us (need only ) palworld- | [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. palworld- | CAppInfoCacheReadFromDiskThread took 6 milliseconds to initialize palworld- | Setting breakpad minidump AppID = 2394010 palworld- | [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded. palworld- | [S_API FAIL] Tried to access Steam interface SteamFriends017 before SteamAPI_Init succeeded. palworld- | [S_API FAIL] Tried to access Steam interface STEAMAPPS_INTERFACE_VERSION008 before SteamAPI_Init succed
`
from docker-palworld-dedicated-server.
Hey @kaysan13 if you need help create a new issue, DONT necro old posts, none of the previous people here have agreed to that!
from docker-palworld-dedicated-server.
Related Issues (20)
- [Feature Request] Analyse Playerlist and announce joins and leaves HOT 1
- How to use your Steam account when downloading game files HOT 5
- [Suggestion] Allow rcon.yaml to be modified even when SERVER_SETTINGS_MODE is manual HOT 7
- [Feature-Request] Variable for "content" in webhooks HOT 12
- [Bug Report] Player Join/Leave if steam name has spaces breaks message HOT 3
- [Bug Report] Player join/left issue with character creation HOT 1
- [Bug Report] Player join/leave cannot have commas in name HOT 1
- [Bug Report] Player join/leave doesn't work with players of the same name HOT 1
- [Bug Report] Crash Loop (LowLevelFatalError) HOT 4
- [Feature Request] Automatic Restart should not wait 15 minutes when no player is on the server
- [Bug Report] RCON Port setting change in 1.50 HOT 6
- [Bug Report] Error when auto restart HOT 3
- docker部署后无法正常使用RCON,cli: execute: auth: rcon: dial tcp: lookup tcp/###RCON_PORT###:unknown port HOT 6
- [Feature Request] Make gosu-binary building more transparent
- [Bug Report] Log file consumes all remaining HDD space associated with Docker system HOT 3
- [Feature Request] Implement server OoM crash detection and restart HOT 2
- [Bug Report] RCON Log gets cut off
- [Bug Report] New alias for rconcli with timestamp
- [Bug Report] After docker container update Server failed to start with permission denied HOT 11
- [Bug Report] Container backups also backup the Palworld built-in backups HOT 1
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