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Comments (6)

BangL avatar BangL commented on August 19, 2024

+1
makes perfect sense to me

from payday-2-blt.

JamesWilko avatar JamesWilko commented on August 19, 2024

Mods folder from the repo has been moved to: https://github.com/JamesWilko/Payday-2-BLT-Lua/tree/master

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RomanHargrave avatar RomanHargrave commented on August 19, 2024

@JamesWilko great!

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BangL avatar BangL commented on August 19, 2024

..actually the "payday2bltdll" is still a problem.
not having any solution, just saying.

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JamesWilko avatar JamesWilko commented on August 19, 2024

@BangL We're aware of the problem, since if we decide to push a dll update then we're going to end up with all Linux users with Windows dll's in their game folders. We'll most likely sort this out server-side so that players get the right one.
I'm also unsure if my dll "patching" method will work for Linux to begin with, since we rename a dll that is being used, and extract the new one in its place, then delete the renamed one when starting up Payday. This can be easily manually tested, but we'll also need to sort out the code to look for the different filenames based on platform (eg. IPHLPAPI.dll or libblt_loader.so).

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RomanHargrave avatar RomanHargrave commented on August 19, 2024

@JamesWilko I haven't even thought much yet about auto-updating...

For starters, we currently ship three different binary builds. One that targets on Ubuntu Precise/SteamRT, as some users seem to have a larger shared object library provided by SteamRT which gets in the way of other builds working, another for Ubuntu Trusty, and one for Debian Testing (simply because that's my distro).

We could easily tag the release using the preprocessor and expose it via a LUA native function, I suppose, and if a user is using a source build, we could just place a notification at the main menu.

from payday-2-blt.

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