Comments (1)
it looks like AVSpeechSynthesizer has the issue with ios 13 version. it is working properly for other versions.
from texttospeechplugin.
Related Issues (20)
- Cancellation Throws exception HOT 1
- Calling CrossTextToSpeech.Current.Dispose() prevents it from reinitialzing HOT 1
- Crashes sometimes occur in case of cancellation when several requests are pending HOT 1
- TextToSpeechPlugin not working on Android HOT 1
- TextToSpeechPlugin Volume not changing HOT 14
- The plugin always detects that TextToSpeech has not been initialized yet when calling GetInstalledLanguages() for the first time HOT 3
- The speech speed is same
- Crash after upgrade to 3.1.1 and later with android HOT 2
- Error with TTS engine on progress listener HOT 1
- Text with exaclty MaxSpeechInputLength characters will fail silently
- Text with exaclty MaxSpeechInputLength characters will fail silently
- No sound when passed a string. Android Live Player. HOT 3
- After Dispose, TextToSpeech doesnt work HOT 5
- Pause, Play, Rewind Functions?
- iOS background Speak not speaking HOT 1
- This functionality is not implemented in the portable version of this assembly. You should reference the NuGet package from your main application project in order to reference the platform-specific implementation HOT 1
- No sound on actual iOS devices, but working on simulators
- This functionality is not implemented in the portable version of this assembly
- CallBack if Text-to-Speech finished reading HOT 1
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from texttospeechplugin.