Comments (7)
Unfortunately I don't have a rg350m myself so I can't test it directly. I guess the problem is related to the screen resolution as the windows is forced to be 320x240 and this could be the cause.
I should investigate the issue but first I need a rg350m indeed,
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from retro8.
you have the toolchain and you are able to build and debug executables you can provide me with the crash so that I can try to figure it out
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I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem:
Thank you very much for the port, by the way! :)
from retro8.
I have the same issue with PocketGo V2. I don't know but this error log might tell something about the problem:
Thank you very much for the port, by the way! :)
This issue is related to the PNG game you are using. The cartridge data is stored inside the image and the first 4 bytes of the decoded data must be :c:\0
but this is not matching, try with another game!
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Thank you and sorry for my incompetence.
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