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SpaceGame

Important Notes

Blender to SDKMESH

Use the following command when converting Blender-exported meshes to SDKMESH format:

meshconvert <MODEL>.obj -o <MODEL>.SDKMESH -sdkmesh2 -flipv -tb
  • -sdkmesh : Convert to SDKMESH version 2 which supports PBR pipeline
  • -flipv : Flips the V coordinate which is backwards in DirectX by default
  • -tb : Generates tangents and bitangents

IBL Map Exporting

Use the following DDS export settings when creating radiance/irradiance lightmaps:

  • Format: BC7
  • Texture Type: Cubemap
  • Generate Mips: Yes
  • Compression: Production

The irradiance map can be generated one of two ways:

  1. By applying convolution to the radiance map.
  2. By taking the first mip level of the radiance map and upscaling it to 128x128.

Formats

The 10:10:10:2 format Microsoft uses in its examples for HDR scenes is unsupported by Direct2D. This project instead uses an 8:8:8:8 format which results in slightly less accurate color information but allows me to draw the UI/HUD elements much easier.

spacegame's People

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