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glassfishrobot avatar glassfishrobot commented on July 21, 2024

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
Reported by dannycoward

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
dannycoward said:
Current thoughts: We can't have multiple methods handling same message, otherwise the implementation would need to copy messages, which may be very large.

You might think this would make some sense:-

@WebSocketEndpoint("/hello", decoders=

{MyAppleDecoder.class}

)
public class HelloServer {
@WebSocketMessage
public void processGreeting(String message)

{ .. }

@WebSocketMessage
public void processCommunication(Apple apple) { .. }

}

but again, the message would be consumed twice. Currently I am thinking that the onMessage and @WebSocketMessage methods consume the message, so there can only be one.

If we made such a restriction, we would need to enforce it (at deployment time). It wouldn't be very nice to try to pick which method actually won.

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
dannycoward said:
We will restrict the model to being able to configure only one MessageHandler per native websocket message type: text, binary and Pong.

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
Was assigned to dannycoward

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
This issue was imported from java.net JIRA WEBSOCKET_SPEC-4

from websocket.

glassfishrobot avatar glassfishrobot commented on July 21, 2024

@glassfishrobot Commented
Marked as fixed on Monday, December 3rd 2012, 4:49:32 pm

from websocket.

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