Mikael K.'s Projects
Repo for testing Github Actions, and Setting up Git CI/CD
Basic Animation Demo for learning the math behind animation in 3d
aqt: Another (unofficial) Qt CLI Installer on multi-platforms
Backstage is an open platform for building developer portals
Backup of an old project, blackspace engine
Basic C# To generate license files for big codebases
Base D3D12 Engine
An open source C++ game engine.
C++ Library to assist with creating translations for games.
Character Creator for 3D Applications.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Config files for my GitHub profile.
Personal Portfolio Website
Visual Debugger For The Jolt Physics Engine.
The documentation website for JDebug
A multi core friendly rigid body physics and collision detection library suitable for games and VR applications.
Basis of a project that uses the BlackSpace Engine.
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch ā with full source.
Mapbase's Source SDK Fork, with some modern features added.
My personal fork of the wicked engine for tinkering
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Repo for experimenting with occlusion culling in game engines
NVIDIA PhysX SDK
NVIDIA PhysX SDK 3.4
Dummy project that demonstrates advanced Linear Algebra in pygame!
Navigation-mesh Toolset for Games
RmlUi - The HTML/CSS User Interface library evolved