Comments (1)
you dont go to Canvas2DtoWebGL for performance, it is always going to be worse.
maybe benchmark is not the right word, is more a comparison to see if it look similar or not.
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Related Issues (19)
- why is webgl render slower than canvas2d in benchmark? HOT 1
- the benchmark problem HOT 1
- createRadialGradient implementation HOT 1
- setLineDash implementation HOT 1
- batch draw support? HOT 1
- Hi, is Path2D supported? HOT 4
- performance and color? HOT 2
- Resize HOT 1
- Implementing shadowblur HOT 3
- globalCompositeOperation HOT 5
- [disclaimer] It won't boost your app HOT 2
- WebGL2 support HOT 1
- RangeError: Invalid typed array length: ... HOT 1
- Does not support fonts with Cyrillic. HOT 1
- Package managers support? HOT 1
- not support Chinese! HOT 1
- Drawing between canvases HOT 2
- The text rotation appears to have a bug, with extra points appearing in the transformation matrix for the rotation? HOT 1
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