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Comments (3)

OmarEmaraDev avatar OmarEmaraDev commented on June 24, 2024

Starting from version 2.1, the Combine Mesh requires edges to be explicitly given. You may compute edges using the Edges Of Polygons node.

from animation_nodes_manual.

bholzer avatar bholzer commented on June 24, 2024

That's what I suspected, but adding an "Edges of Polygon" node doesn't give me anything like the expected result. Is this because the edges are being calculated on the polygons before they are transformed by the wiggle?

Icosphere using the documented process with the addition of an Edges of Polygon node

from animation_nodes_manual.

bholzer avatar bholzer commented on June 24, 2024

Well, I feel silly. Reducing the vector wiggle amplitude has this working as expected. Thanks for the help, and sorry for the trouble!

from animation_nodes_manual.

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