Comments (4)
ah yes. you're right!
do you think another prefix for every node is necessery to avoid conflicts?
bpy.types.mn_FloatInputNode
from animation_nodes.
In Sverchok we have been using the Sv prefix, sadly we have some horribly generic names, AreaNode
and LineNode
for example from before we started to use it. I will work to resolve the ones we have left.
Right now we don't have any conflicts but sooner or later with more nodes system it will happen.
What prefix you use is up to you but you might as well use one for the whole addon to make it simpler to see where it belongs.
from animation_nodes.
Ok. thanks for your suggestion. I will change that for every node when I'm back from school :D
I'm planning a few changes that concerns every node anyway, so I can do that all at the same time. Great timing
from animation_nodes.
it say to me - we should all integrate to one system as soon as possible to reduce conflicts. naming is not complete solution. That is reason to talk Lukas Ton on bconf2014.
universal sockets and collective regimes or collective nodes or scheme to interact with cross checking of custom nodes...
from animation_nodes.
Related Issues (20)
- How I can build version for future versions of blender? WINDOWS
- Unable to Use Animation Nodes Plugin with Blender 3.6.5
- ImportError: dlopen(.../implementations.cpython-310-darwin.so, 2): Symbol not found: ___chkstk_darwin HOT 7
- Unable to Build .ZIP File HOT 4
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- Windows compile error: LINK : fatal error LNK1181: cannot open input file 'FastNoiseSIMD_windows.lib' HOT 2
- Distribute Linear on Scene Change keeps triggering the Node Tree
- Mesh execution problem in Blender 4.0.2 HOT 2
- Proper socket is missing for a new input to Expression node HOT 3
- Animation Nodes for Python 3.10 ? HOT 2
- Build to python 3.10.12 HOT 1
- failed to enable the addon HOT 1
- Python Version Mismatch HOT 1
- mac blender 4.0.1 install failled HOT 1
- failed with exit code 1104 link.exe HOT 8
- Can someone create build with python 3.10.13?
- Real instances problem
- Python version mismatch HOT 1
- Mesh object output error HOT 5
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from animation_nodes.