Comments (5)
that would be lovely, thank you!
after your pull request goes through, I'll lock each entity behind a config option (enable rainbow glow squids, enable rainglow allays, etc). I'd also like to look into implementing rainbow slimes.
one thing to consider for adding dye usage is how it'll interact on all three sides (server, client, integrated server). the mod targets all three, so just make sure to disable dye usage cleanly when the mod is only present on the client.
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Yes, I did think about the config options but figured I'd leave that as I'm not the best with the Config Screens.
I'll double check the dye on a server real quick before making the request
from rainglow.
I'll do any additional polish I feel is necessary for release, don't worry about adding it to the configuration file yourself
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Double checked and didn't notice any issues with Mod only being client side, the dye function works but doesn't consume the dye from the player. Does consume when it's on both.
from rainglow.
hm, I think that's fine since in the client side only case the player is the only one seeing their squids anyway. thank you again for working on this!
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Related Issues (20)
- [new feature] custom rainglow modes HOT 1
- Crashes on launch with More Babies mod. HOT 4
- [bug] Game freezes when attacking a squid HOT 7
- [bug] flickering/flashing tooltip with Inspecio mod HOT 3
- Missing plugin.yml HOT 13
- Config not generating HOT 7
- Colours not syncing at first. HOT 20
- Allays and Slimes not gaining new colors, still vanilla. HOT 3
- Pride omission HOT 9
- Rainglow preventing resource reloading HOT 4
- Config Options for Separate Mob Colors HOT 5
- "rarity" option
- remove "vanilla" mode
- modrinth 1.2.0 marked as 1.20.1 compat but includes 1.20.2 fapi resource reloader HOT 1
- store rainglow mode inside worlds HOT 1
- new config options HOT 1
- Crash on latest 1.20.6 release HOT 8
- not all colours are rerolled on mode change
- Error on 1.20.6 HOT 3
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