Comments (2)
That is indeed what dash is for :)
It's only useful if butlerd knows how to launch it though (well, it might be able to accurately identify things we can't launch to show better error message, but..)
I haven't completely made up my mind regarding mono: I really really like it when games package their own runtime (via monokickstart & similar) because there's no nasty surprises for folks who download via web, it's all neatly self-contained.
It's not out of the question to finally add a mono prereq (for all 3 platforms) and start supporting this first-class, but I think that's one feature I'll keep for after v25 (alread wayy too many balls in the air right now).
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Note that even though we don't have a mono prereq, dash will properly identify .NET assemblies:
bleed ツ butler configure . --no-filter
• Not filtering, by request
✓ Configured in 84.648427ms
✓ Final candidates are:
| 98 MiB .
|-- 486 B data/Bleed script- sh(interpreter=/bin/bash)
|-- 12 MiB data/Bleed.bin.x86 linux-386
|-- 15 MiB data/Bleed.bin.x86_64 linux-amd64
|-- 6.7 MiB data/Bleed.exe windows-386 win(dotNet)
|-- 1.3 MiB data/lib/libSDL2-2.0.so.0 linux-386
|-- 182 KiB data/lib/libmojoshader.so linux-386
|-- 608 KiB data/lib/libopenal.so.1 linux-386
|-- 1.3 MiB data/lib64/libSDL2-2.0.so.0 linux-amd64
|-- 188 KiB data/lib64/libmojoshader.so linux-amd64
|-- 620 KiB data/lib64/libopenal.so.1 linux-amd64
|-- 26 KiB guis/libmojosetupgui_gtkplus2.so linux-386
|-- 38 KiB meta/xdg-utils/xdg-desktop-menu script- sh(interpreter=/bin/sh)
|-- 2.7 KiB meta/xdg-utils/xdg-open script- sh(interpreter=/bin/sh)
(this is Bleed)
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