Comments (2)
Since the attached video seems corrupt, here's the result:
where the box is moved even though it is obstructed by a wall.
from rust-sokoban.
This fix also prevents multiple of the same sounds playing at the same time when audio is introduced. When this happens it appears that the sounds suddenly got louder, but that's just what happens when the same sound is played simultaneously.
from rust-sokoban.
Related Issues (20)
- Unused and too big readme.gif file
- `ggez` related code seems outdated HOT 4
- Better README
- Procedural Macros are missing in book HOT 1
- Component traits missing from chapter 3 HOT 1
- Translations HOT 6
- use `sort_by_key` to improve readabilty HOT 1
- Chapter 2 Section 5 Missing code HOT 1
- Feedback: Confusing imports at interim stages of project HOT 2
- Should be impl RenderingSystem<'_> { instead of pub struct RenderingSystem<'a> {
- Performance Issues due to Debug Mode HOT 2
- Remove unused imports
- Use compact imports
- [Translation] zh_CN HOT 4
- [Translation] ru_RU HOT 1
- [Translation] es_MX HOT 6
- InputSystem doesn't use input in correct order HOT 8
- Further performace improvements for rendering (image caching) HOT 1
- Not working with GNOME 3.38 + Wayland 1.19 HOT 2
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from rust-sokoban.