Comments (3)
感谢回复, 会持续关注学习
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目前还不支持,但这个在计划内。
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目前的我的架构就是 客户端和网关 KCP通信,网关和逻辑服 TCP通信
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Related Issues (20)
- 在测试的时候遇到一个报错 HOT 1
- GameFlowEo的FlowContext可以不是必须的吗 HOT 2
- GameFlowContext的getRoom可以改成返回泛型吗 HOT 2
- [对接文档] 增强对接文档的扩展性,提供方便获取 action 、广播、错误码 ...等相关文档的信息,以便个性化扩展。 HOT 1
- SDK C# ,客户端代码生成;方便 Unity、Godot 对接。
- SDK TypeScript 客户端代码生成;方便 CocosCeator、或其他支持 TypeScript 的客户端对接。
- [对接文档] 增强,支持对接文档生成与扩展,包括文本文档生成、联调代码生成 ...等 HOT 1
- 测试用例跑不通 HOT 3
- 对外服高频率报错 HOT 2
- 对外服高频率报错: io.netty.channel.unix.Errors$NativeIoException: recvAddress(..) failed: Connection reset by peer 17:18:08.579 [iohao.com:external-netty-server-worker-7] WARN io.netty.channel.DefaultChannelPipeline -- An exceptionCaught() event was fired, and it reached at the tail of the pipeline. It usually means the last handler in the pipeline did not handle the exception. HOT 2
- 顶号操作疑似bug HOT 7
- 关于 StatActionInOut.TimeRange 的 inRange(long time) 方法的准确性 HOT 5
- 获取所有活跃用户 HOT 4
- 获取活跃机器 HOT 3
- 客户端接收碎片协议数据结果不正确 HOT 8
- 游戏对外服与游戏网关的断线容错机制 HOT 1
- 本地启动逻辑服务摘除 ActionMethod 注解的方法都流量 HOT 2
- 多服多进程项目部署问题 HOT 7
- ExternalTopic.channelRead0(SocketRequestBrokerHandler.java:66) Cannot invoke "com.iohao.game.bolt.broker.core.client.BrokerClientItem.oneway(Object)" because "nextClient" is null HOT 7
- 升级到21.13后,EventBusSubscriber 中调用 invokeModuleMessage 出现超时 HOT 2
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