Related Issues (20)
- 分布式事件总线的使用 - 除了用 FlowContext 来发布事件,还有的其他方式吗? HOT 2
- [core] FlowContext 更新元信息后,需要立即生效(跨服调用时)
- 使用微信小程序进行websocket连接,在电脑端微信开发工具上本地测试连接与数据传输正常,但是使用手机真机调试时,连接正常,发送的数据会报类型转换错误TextWebSocketFrame 无法强制转换为类ExternalMessage HOT 2
- [内置 kit] 轻量的定时入库辅助功能 HOT 2
- 逻辑服之间通过路由调用超时返回 null HOT 6
- [示例] Godot 连接示例;Protobuf、C#、Netty HOT 1
- [示例] Cocos Creator 连接示例;Protobuf、TypeScript、Netty
- [示例] UE5 连接示例;Protobuf、C++、Netty
- [示例] Unity 连接示例;Protobuf、C#、Netty HOT 1
- [示例] FXGL 连接示例;Protobuf、java、Netty HOT 2
- [示例] JavaScript 连接示例;json、JavaScript、Netty HOT 1
- [示例] TypeScript 连接示例;json、TypeScript、Netty HOT 1
- [示例] SDK && SDK 代码生成 && 各游戏引擎相关示例集合 Unity、 UE、 Cocos Creator、FXGL、Godot、Netty ...更多 HOT 2
- 类型转换异常,AggregatedFullHttpRequest无法转换为BarMessage HOT 10
- 请教一个问题,服务之间调用超时后,一直不能相互调用。但是服务是正常的,服务之间调用需要建立连接吗? HOT 1
- [core] - ResponseMessage 增加协议碎片便捷获取,简化跨服调用时的使用 HOT 3
- 请教一个关于rpc超时的问题 HOT 1
- 建议未来支持高性能序列化框架-flatbuffers和simple-binary-encoding HOT 5
- 框架里面使用的很多第三方jar 包太老了是否可以统一升级一下 HOT 6
- AbstractUserSessions.userIdMap安全删除 HOT 3
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