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  • šŸ‘‹ Hi, Iā€™m @InverseDa
  • šŸ‘€ Iā€™m interested in Computer Graphics and Linux Kernel
  • šŸŒ± Iā€™m currently learning Game Engine
  • šŸ’žļø Iā€™m looking to collaborate on finding good hobbies
  • šŸ“« Contact me via [email protected]

I am a computer science student at Shenzhen University, with a focus on computer graphics, computer vision and game engine. As an aspiring developer, I am passionate about exploring new technologies and creating immersive experiences that engage and delight users. In my free time, I enjoy tinkering with code, experimenting with different frameworks and libraries, and collaborating with other developers to bring new ideas to life. Whether working on solo projects or contributing to open-source initiatives, I am always looking for ways to expand my skills and knowledge, and to make meaningful contributions to the tech community.

Miao Keda's Projects

3d-game-engine icon 3d-game-engine

This is a simple game engine based on Vulkan, designed for building 3D games using an Entity Component System (ECS) architecture.

cg_final icon cg_final

This is a major homework project at the end of the 2020 computer graphics semester of Shenzhen University. Earned an A+ GPA.

cuda-path-tracer icon cuda-path-tracer

This is a CUDA-accelerated ray tracer. Course items from CIS565, customized according to course requirements.

ida-shader icon ida-shader

This project implements Minecraft shaders. IDA Shader is graphical effects that enhance the visual experience of the game by adding lighting, shadows, and other effects.

opengl-lib icon opengl-lib

OpenGL-lib is a C++ library designed to streamline the development of OpenGL applications. It provides a wrapper around GLFW and GLAD, offering a set of user-friendly interfaces and functionalities that make graphics rendering with OpenGL easier and more efficient.

stb icon stb

stb single-file public domain libraries for C/C++

vulkan-lib icon vulkan-lib

Vulkan Lib is a C++ library for the Vulkan graphics API, designed to simplify the development process of Vulkan applications. It provides useful utilities and abstractions for creating and managing Vulkan resources, along with implementations of common functionality and algorithms.

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