Comments (2)
An in game console would be awesome too, if we could tie it into stdout / whatever logging framework we pick up.
from systemshock.
I'm okay with using that rxi/log.c
library to start with, we should probably implement some logging defines to sit in front of it so that people don't call it directly to make it easier to swap out the logging implementation.
from systemshock.
Related Issues (20)
- Problems with MIDI music
- Digital speech is broken on Raspberry Pi 4 / retropie build HOT 1
- Mouse speed + double click annoyance in Linux HOT 1
- How compile ? HOT 2
- Game controller support
- The hacker's jump is feeble
- install_sdl.sh unexpected behavior (deleted dependency from Doom64)
- [Question] source port clarification
- Won't use LibSDL2 Mixer
- Errors with make systemshock HOT 4
- Game does not build whatsoever? Running on Linux Mint HOT 1
- Being able to fast doubleclick while SHIFT quicklooting containers causes the quickloot to fail sometimes
- Shift quickpick an item will force equip it/force show its infoscreen
- Double use clicking a junk item in the inventory will grab the item
- Feature request: SS2-like UI interactions
- Ability to change sprint key + Bind shift key to other binds
- Mouse not locked to window (Linux) HOT 1
- Feature request: FOV modifier
- trying to build on windows 10 HOT 1
- Cmake error
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from systemshock.