Comments (5)
Oh weird, it looks like something is happening with one of the View matrices there.
from systemshock.
All three coordinates of each star become very small at the point of the zoom, so there's probably a rounding issue somewhere. It works when using the screen coordinates of each point (sx/sy/0) instead of the 3D coordinates, but I'm not sure how g3_project_point()
can do a better job than OpenGL.
The second issue is still a mystery.
from systemshock.
Interesting find! For me the stars even disappear at some spots using the sx / sy coordinates. Switching back to the Software renderer in those spots shows the stars, so it's even stranger.
from systemshock.
#142 fixes some star rendering issues, but they still disappear sometimes.
from systemshock.
Disappearing stars fix in my PR #259
from systemshock.
Related Issues (20)
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from systemshock.