Comments (1)
I just recently got this working under Debian 9.
You need to install the daemonize
package and create an init.d script with the following body.
NOTE: This script assumes the following:
- you have a user named "quake" who will run your QuakeJS server
- you have a working version of QuakeJS installed at /home/quake/quakejs
#!/bin/sh
#
### BEGIN INIT INFO
# Provides: quakejs
# Required-Start: $network
# Required-Stop:
# Default-Start: 2 3 4 5
# Default-Stop:
# Short-Description: QuakeJS Server Daemon
### END INIT INFO
#
# /etc/init.d/quakejs
# Subsystem file for "quakejs" server
#
# chkconfig: 2345 95 05
# description: QuakeJS server daemon
#
# processname: quakejs
# pidfile: /var/run/quakejs.pid
RETVAL=0
prog="quakejs"
start() {
echo "Starting $prog:"
daemonize -v -p /var/run/$prog.pid -c /home/quake/quakejs -u quake /usr/bin/node build/ioq3ded.js +set fs_game baseq3 set dedicated 1 +exec server.cfg
RETVAL=$?
[ "$RETVAL" = 0 ] && touch /var/lock/subsys/$prog
echo
}
stop() {
echo "Stopping $prog:"
killproc $prog -TERM
RETVAL=$?
[ "$RETVAL" = 0 ] && rm -f /var/lock/subsys/$prog
echo
}
case "$1" in
start)
start
;;
stop)
stop
;;
restart)
stop
sleep 3
start
;;
condrestart)
if [ -f /var/lock/subsys/$prog ] ; then
stop
# avoid race
sleep 3
start
fi
;;
status)
status $prog
RETVAL=$?
;;
*)
echo $"Usage: $0 {start|stop|restart|condrestart|status}"
RETVAL=1
esac
exit $RETVAL
More detailed step-by-step instructions can be found here:
https://steamforge.net/wiki/index.php/How_to_setup_a_local_QuakeJS_server_under_Debian_9#Finalize_the_Setup
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