Comments (1)
SLAM is an algorithm for generating positional tracking data from a video feed. Devices may choose to use SLAM to produce their tracking data but that's an implementation detail which the WebXR spec doesn't address. There is no mechanism to expose raw SLAM tracking points through the WebXR API.
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Related Issues (20)
- Devices with non-sRGB colour spaces HOT 2
- Gamepads in inline mode HOT 17
- Discussion topic, Untracked stereoscopic inline sessions HOT 4
- Webxr fails to start on android 14 HOT 5
- requiredFeatures: camera-access on hololens2 HOT 2
- Bottom palette in color selection not very useful
- Does Linux support WebXR API? HOT 1
- Immersive AR does not work on the Samsung browser. HOT 1
- is webxr supported with iOS devices browser? HOT 1
- Detecting if an `XRInputSource` is an auxiliary or a primary input source HOT 50
- Indicate "preferred" immersive mode HOT 8
- How to create WebXR app for IOS using unity or any other software? HOT 1
- Add Scene Description API for automation and a11y HOT 1
- Backgrounded Tabs and WebXR HOT 3
- Give developers control over "overlay" browser HOT 10
- Feature for the UA to handle viewing the system inputs during a session
- Republish as CRS - 2024/03
- Use of FrozenArray<>s in dictionaries is unnecessary and bad HOT 7
- Need FOV angles for interop between WebXR and OpenVR HOT 1
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