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klausw avatar klausw commented on May 18, 2024 1

Assuming you're using up to date stable Chrome (currently v79), "WebXR Device API" is enabled by default, and VR mode should work using either Cardboard or Daydream without needing any flag changes.

AR support on Chrome requires an ARCore-compatible device with the corresponding minimum Android version (at least Android 7/N, some devices need Android 8/O) as noted in that list. You need to enable "WebXR AR module" in chrome://flags for AR support, and add additional flags depending on what the specific sample or application is using, i.e. "WebXR Hit Test", "WebXR Incubations" (in newer Chrome versions) etc.

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dobi01 avatar dobi01 commented on May 18, 2024

The issue was last update of Chrome Dev (January 11), because every sample was working fine
on OnePlus with Chrome Dev 73.0.3643.0 (December 19).

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wave-electron avatar wave-electron commented on May 18, 2024

Is this still an issue?

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cgrohman avatar cgrohman commented on May 18, 2024

Wondering if anyone was able to get the AR examples working (Proposals tab)? Running Chrome Canary 77.0.3815.0, Samsung Galaxy S8. On the "fudd" branch I am able to select "Start AR" but the camera feed never begins and I am not receiving any errors via Dev Tools. Appreciate any help or pointers!

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itamayo avatar itamayo commented on May 18, 2024

Same here, nexus 5 AR examples not working, even enabling XR flags
EDIT: Working enabling only following flags:

WebXR Device API, WebXR AR module & WbeXR Hit Test

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