Name: IMC Lab + Gallery
Type: Organization
Bio: VR / Augmented Reality / Mixed Reality incubator + Media Arts lab in NYC + Europe. https://instagram.com/TheIMCLab
Twitter: TheIMCLab
Location: 99 Park Ave, Suite 2200 New York, NY 10016
Blog: http://TheIMClab.com
IMC Lab + Gallery's Projects
A simple example of MRT (multi render targets) with Unity
A stripped down example of working multiplayer with Unity.Network
Project for porting Mir and Unity 8/Next to Arch Linux
Test to use OpenCVSharp in Unity3D
Open Sound Control (OSC) C# classes interface for the Unity3d game engine
Base template for receiving OSC messages in Unity and broadcasting them to a listener
Unity client implementation for the NatNet2OSCBridge. Supports Rigidbodies & Skeletons (specifically in "Full Skeleton" mode).
Point cloud visualization in Unity3D
Projection mapping in Unity 3D
An empty Unity project with a pre-made folder structure, ready for version control.
Pseudo refraction shader for Unity.
C# REPL tool for Unity3D built on Miguel's tool.
Unofficial RoomAlive Unity Intergration
Unit3D でのテストプロジェクトです
Unity C# SDKs for PlayFab
A stripped-back version of UnitySerializer (http://whydoidoit.com/unityserializer/) for just serializing objects
A Unity3D port of Baran Kahyaoglu's Map Generator - http://www.barankahyaoglu.com/blog/page/MapGenerator.aspx
Develop a 3D Skee Ball Game With Unity
A slippy map implementation written in C# for Unity3D
socket.io client for unity3d.
Forces audio to speaker while using the mic, on iPhone
Unity 3D addon for skeletal sprite animations
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Project with usage examples for UnitySteer. This project contains *only* the examples, and has the actual UnitySteer repository as a submodule. If you're downloading this manually from GitHub, you should also download https://github.com/ricardojmendez/UnitySteer , which holds the actual UnitySteer code.
asset meta data and whatnot
Draw beautiful 3D texts with one line of code.
A toolset for working with text-based scene files in Unity (http://www.unity3d.com) instead of the built-in binary format.
Sample project showing third person camera behavior and Mecanim animations
Variety of Unity scripts and tools.