Comments (2)
I see an option with x2.2, not sure how or why this is available, but the text also looks cleaner and crisper than 1280x720
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The game has 2D pixel graphics. Obviously , when you use any non-integer scaling you have to blur or in other words interpolate pixels as no new pixels exist.
from fheroes2.
Related Issues (20)
- Improve AI to use magic or not HOT 2
- Improve AI to use magic or not (AI is using spells, but loses more units, then without using spells) HOT 1
- Teach AI to hire heroes for army HOT 3
- Teach AI to use marketplace HOT 1
- Sorting saves in "load game" window HOT 1
- Improve AI in battle (AI wants to protect range unit, but this is losing strategy) HOT 2
- Battle: AI is moving units with no profit HOT 1
- Articaft/resource is not visible because of the rocks HOT 1
- Hero info window, morale modifiers pop-up window is too large HOT 5
- Game crashes when starting mission 3 from "The Good" original campaign HOT 5
- open-source engine for Heroes of Might and Magic IV
- Battle: rainbow is too slow HOT 2
- hotkey menu is too narrow HOT 5
- add cheats (add guide for cmake) HOT 1
- Fix german translation of the dungeon HOT 3
- Campaign briefing window, insufficient space for scenario name HOT 2
- Combat screen, two enemy stacks are walking back and forth
- AI updates his army only on the next day while staying inside a castle
- Fix the German translation HOT 2
- Re-running Battle Only should give you the same setup HOT 2
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