Comments (1)
That's a good idea to consider. At some point someone mentioned they would want to be able to move in one direction but shoot in any other arbitrary direction like you can do in most shooters. I'm open to trying multiple approaches, but here are some thoughts:
- Character sprites only have 8 directions, but we can shoot in 360 degrees. The idea of choosing the closest animation based on shot direction sounds promising. We can try to see how it feels.
- Shots are fired fast relative to movement and animation speed. Maybe characters cannot move while firing. Otherwise, it would look weird to move in a different direction than what the character is facing at. This might be a nice mechanic to add. Then, you can only fire once the previous firing animation has stopped.
from ragin-mages.
Related Issues (20)
- Redo 'No Name' HOT 2
- Display leaderboard during gameplay HOT 3
- Scale title & character selection screen for display
- Service worker fails when set to 'update on reload' HOT 4
- Health should regenerate slowly HOT 1
- Single Player: Enemies should stop spawning after player dies HOT 1
- Host fonts locally
- Add sound HOT 2
- Add swipe capabilities
- Enhance map capabilities
- Pickup bones for healing HOT 5
- Capture the flag
- Add push notification HOT 2
- Add random appearing rewards HOT 2
- Add difficulty levels (beginner, intermediate, advanced, etc.) HOT 1
- Better Maps with Collision and Land Features HOT 1
- Add Chat Features
- Ability to sign in using Facebook, Twitter, Google
- Custom cursor/Indicator to show direction of fire
- Can you tell me how you generated assets.json HOT 2
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